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# SEGA Blue Skies
- URL: https://www.superjumpmagazine.com/sega-blue-skies/
- Published: 2024-06-23T05:22:09.000Z
- Updated: 2024-06-23T05:24:43.000Z
- Description: Showcasing SEGA
- Author: SUPERJUMP Team
- Tags: SUPERJUMP Weekly

**Greetings - James here.*   
  
**If you're new to SUPERJUMP Weekly, welcome! Most of the stories we publish at SUPERJUMP are evergreen in nature, which gives them a truly timeless quality. However, our front page is currently organised chronologically, which makes it easy to miss wonderful historical pieces.*   
  
**SUPERJUMP Weekly enables us to curate a range of stories around a weekly theme and present them to you in an easy-to-digest format. This newsletter is typically only visible to Free Members or Backers, so we're pleased to offer this edition to all readers.*   
  
**If you'd like to read SUPERJUMP Weekly (and receive it in your inbox each week),* [**why not become a Free Member*](#/portal/signup/free)**?*   
  
**Thank you, and enjoy!*  
  
**James*

👋 **Hi there!** Welcome to the latest edition of SUPERJUMP Weekly. This week, we're celebrating all things SEGA by highlighting a range of stories that discuss just some of the elements of the iconic company that most resonate with our team. In this issue, we also showcase the works of Adam Meadows and feature Screenbound in our latest On the Radar update.

📣 We'd also like to thank everyone who participated in our recent [Reader Survey and Giveaway](https://www.superjumpmagazine.com/reader-survey-and-giveaway/). We have selected a winner for the indie bundle and have reached out already - so, if you participated, please check your email to see if you won!

[Become a member (for free!)](#/portal/signup/free)

#### IN THIS ISSUE

✍️ Story Showcase: **SEGA**  
⭐ Author Showcase: **Adam Meadows**  
📡 On the Radar: **Screenbound**  
📅 This Week on SJP  
🏆 Backers

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![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/2024/06/caroline-roose-HbvuTNVTbU4-unsplash-1.jpg) 

## SEGA

STORY SHOWCASE

#### [A 25 Year Sonic Adventure](https://www.superjumpmagazine.com/a-25-year-sonic-adventure/)

**Featuring interviews with Nigel Kitching (script writer for Sonic the Comic) and Stealth (co-creator of Sonic Mania)**  
✍️ [*Daryl Baxter*](https://www.superjumpmagazine.com/author/darylbaxter/)

#### [Phantasy Star Online 2: Looking Back on 10 Years of SEGA's MMO](https://www.superjumpmagazine.com/phantasy-star-online-2-a-quick-retrospective-on-the-10-year-old-mmo-from-sega/)

**The past, present, and future of Sega's online empire**  
✍️ [*Erick Figueiredo*](https://www.superjumpmagazine.com/author/erickfigueiredo/)

#### [Yakuza 0 Taught Me To Fear Stress-Induced Blindness](https://www.superjumpmagazine.com/yakuza-0-taught-me-to-fear-anxiety-induced-blindness/)

**Yakuza 0 brings to light a real-life medical issue**  
✍️ [*Antony Terence*](https://www.superjumpmagazine.com/author/antonyterence/)

#### [Megazone: The Murky History of Sega Ozisoft and Its Unofficial Magazine](https://www.superjumpmagazine.com/megazone-history/)

**The fascinating (and sordid) history of the magazine that put SEGA on the map in Australia**  
✍️ [*Mikolai Napieralski*](https://www.superjumpmagazine.com/author/mikolai/)

#### [Examining Sega's Early Publishing Attempts After The Console War](https://www.superjumpmagazine.com/examining-segas-early-publishing-attempts-after-the-console-war/)

**What was it like for Sega right after admitting defeat in 2001?**  
✍️ [*Cameron Eittreim*](https://www.superjumpmagazine.com/author/cameroneittreim/)

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![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/2024/06/me.jpg) 

## ADAM MEADOWS

AUTHOR SHOWCASE

#### [Breath of the Wild is a Meditation on Childhood](https://www.superjumpmagazine.com/breath-of-the-wild-is-a-meditation-on-childhood/)

**Personal, fleeting, magical**

#### [Diminishing Halo's Mythology](https://www.superjumpmagazine.com/diminishing-halos-mythology/)

**The desire to explain too much can vanquish the awe and wonder we once felt**

#### [Prey Makes Choice Meaningful](https://www.superjumpmagazine.com/prey-makes-choice-meaningful/)

**Arkane's "Prey" asks the player to live with the consequence of their decisions**

#### [The Original Video Game Sandbox](https://www.superjumpmagazine.com/original-video-game-sandbox/)

**Reflections on a time when play experiences were uninterrupted by ubiquitous, invasive connectivity**

#### [The Bold and the Braves: A Look Back at Final Fantasy's Teenage Years](https://www.superjumpmagazine.com/the-bold-and-the-braveus-a-look-back-at-final-fantasys-teenage-years/)

**The famous franchise had its share of growing pains**

[Enjoying Adam's stories? Check out his Author Profile for more.](https://www.superjumpmagazine.com/author/adammeadows/)

---

![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/2024/06/screenbound-zoom.gif) 

## SCREENBOUND

ON THE RADAR

Developers of experimental games often love to recreate modern phenomena in an unusual context. In the case of Screenbound, that means simulating something I think everyone has experienced: Being distracted by a video game while trying to do something else.

Screenbound is a puzzle platformer. More precisely, it's two puzzle platformers - one in 2D, one in 3D - that one is playing at the same time. The main character is walking, running and jumping through 3D space while also playing a game on a handheld system. The controls are not separate - the 2D and 3D characters are controlled simultaneously with the exact same buttons.

Normally, the two worlds are tightly connected, so if it's good to jump in the 2D game-within-a-game, it's also good to jump in the 3D game. However, the two will diverge at times, forcing the player to temporarily focus on one over the other. At these moments, it's still necessary to pay attention to both to keep from, say, walking the 3D character off a cliff while helping the 2D character navigate a tricky section. As you may have figured out, skills like multitasking, problem solving and attention switching are just as important as hand-eye coordination.

Screenbound also promises a complete level designer, but don't worry about figuring out the two-games-at-once concept - the player only builds the 2D levels. After that, the game generates a 3D level to match it.

Screenbound is pending a release date.

[Add the game to your wishlist on Steam.](https://store.steampowered.com/app/2805070/Screenbound/)

💻 *Created by* [*Those Dang Games*](https://twitter.com/ThoseDangGames) *and* [*Crescent Moon Games*](https://x.com/cm%5Fgames?lang=en)  
✍️ [*Andrew Johnston*](https://www.superjumpmagazine.com/author/andrewjohnston/)

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![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/2024/02/SJP_Worlds_3.png) 

## THIS WEEK

ON SUPERJUMP

#### [Bosses and Helldivers 2](https://www.superjumpmagazine.com/bosses-and-helldivers-2/)

**Could bosses from the first game inspire additions to Helldivers 2?** 
**✍️** [*Khen Ramos*](https://www.superjumpmagazine.com/author/khenramos/)

#### [Potionomics: Bring Your Best Brew](https://www.superjumpmagazine.com/potionomics-bring-your-best-brew/)

**Brew it, sell it, and make it through to the end** 
**✍️** [*Benjamin Macready*](https://www.superjumpmagazine.com/author/benjaminmacready/)

#### [Still Wakes the Deep - Narrative Horror on the Sea](https://www.superjumpmagazine.com/still-wakes-the-deep-review/)

**That's quite a rig you have there** 
**✍️** [*Bryan Finck*](https://www.superjumpmagazine.com/author/bryanfinck/)

#### [Bodycam's Unique Perspective Demands Your Attention](https://www.superjumpmagazine.com/bodycams-unique-perspective-demands-your-attention/)

**A new perspective offers both challenges and opportunities for the FPS genre** 
**✍️** [*Khen Ramos*](https://www.superjumpmagazine.com/author/khenramos/)

#### [Early Thoughts on Spirittea](https://www.superjumpmagazine.com/early-thoughts-on-spirittea/)

**An adorable new bathhouse simulator** 
**✍️** [*Priya Sridhar*](https://www.superjumpmagazine.com/author/priyasridhar/)

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## BACKERS

THANK YOU 🙏

Thank you to **Berke**, **Brandon**, **CT**, **Cathie**, **Claire**, **Geena**, **Lexi**, **Nick**, **Oren**, **Troy**, **Radha**, and **Wes** for supporting independent, cynicism-free games publishing.

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[Upgrade to a Backer membership now!](#/portal/account/plans)

🌳

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