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# The Works of Yoko Taro
- URL: https://www.superjumpmagazine.com/the-works-of-yoko-taro/
- Published: 2024-08-04T07:33:21.000Z
- Updated: 2024-08-04T07:33:21.000Z
- Description: Showcasing Yoko Taro
- Author: SUPERJUMP Team
- Tags: SUPERJUMP Weekly

👋 **Hi there!** Welcome to the latest edition of SUPERJUMP Weekly. This week, we're delving into the creative mind of the great Yoko Taro, an undoubtedly enigmatic figure in the games industry. His work is defined by both its innovation and depth. Our Story Showcase includes an interview with the man and a couple of his collaborators, along with some beautiful deep-dives on his creations. In this issue, we also showcase the works of SUPERJUMP Managing Editor Bryan Finck and feature Barraka in our latest On the Radar update.

We hope you enjoy this issue. Please consider becoming a [Backer](https://www.superjumpmagazine.com/#/portal/signup/629b32d90048a0003dbfde9f/monthly) if you would like to support our unique brand of independent games journalism. Thank you.

#### IN THIS ISSUE

✍️ Story Showcase: **Yoko Taro**  
⭐ Author Showcase: **Bryan Finck**  
📡 On the Radar: **Barraka**  
📅 This Week on SJP  
🏆 Backers

## YOKO TARO

STORY SHOWCASE

[Game Masters: Yoko TaroHow to recognize a Yoko Taro RPG![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPVitor M. Costa![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/2023/12/YokoTaro610interview-768x432.webp)](https://www.superjumpmagazine.com/game-masters-yoko-taro/)

[NieR: Automata - An Interview with Yoko Taro, Yosuke Saito, and Keiichi OkabeWith the re-release of NieR: Automata on Nintendo Switch, the legendary minds behind the game discuss their craft in an exclusive interview![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPVitor M. Costa![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w1200/2022/10/Screen-Shot-2022-10-22-at-11.38.24-AM.png)](https://www.superjumpmagazine.com/nier-automata-switch-interview-with-yoko-taro-yosuke-saito-and-keiichi-okabe/)

[NieR: Replicant and Experimental NarrativeThe video game medium excels at defying expectations![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPBrandon R Chinn![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w1200/2022/06/Nier-Replicant.jpg)](https://www.superjumpmagazine.com/nier-replicant-and-experimental-narrative/)

[Nier Automata Explores “2B or Not 2B” but Doesn’t Provide an AnswerYoko Taro’s nihilist painting of the future, featuring hope![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPAntony Terence![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w1200/2024/06/NieR-Automata_201606_ART_Desert_ONLINE-1.jpg)](https://www.superjumpmagazine.com/nier-automata-explores-2b-or-not-2b-but-doesnt-provide-an-answer/)

[We Need to Talk About Gay Relationships in JRPGsWhy we need more gay representation in JRPGs and how narrative design and character writing can improve![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPVitor M. Costa![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w1200/2023/07/2023_07_07_016_Kleki.png)](https://www.superjumpmagazine.com/we-need-to-talk-about-gay-relationships-in-jrpgs/)

[NieR and Back AgainReturning to Taro Yoko’s dreamland![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPBrandon R Chinn![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w1200/2022/06/Nier-Replicant.webp)](https://www.superjumpmagazine.com/nier-and-back-again/)

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## BRYAN FINCK

AUTHOR SHOWCASE

[👤](https://www.superjumpmagazine.com/author/bryanfinck/) 

[Getting Personal With PR: Interviewing TriplePoint’s Paul LombardoVideo game PR explained![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPBryan Finck![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/2024/05/Paul-Lombardo-feat-image-1.png)](https://www.superjumpmagazine.com/getting-personal-with-pr-interviewing-triplepoints-paul-lombardo/)

[Jusant: A Beautiful AscentA wonderfully creative experience![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPBryan Finck![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/2024/01/jusantheader.png)](https://www.superjumpmagazine.com/jusant-a-beautiful-ascent/)

[How They Make the Guac: An Interview With DrinkBox StudiosStudio co-founder Ryan MacLean gives us insight into the creation of hits like Guacamelee and Severed![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPBryan Finck![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w1200/2023/03/guac-interview-feat-image.jpg)](https://www.superjumpmagazine.com/how-they-make-the-guac-an-interview-with-drinkbox-studios/)

[Getting Tactical With Pierre Leclerc, Creator of Fell Seal: Arbiter’s MarkThe co-founder of 6-Eyes Studio tells us how they created this ode to the beloved classics of the genre![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPBryan Finck![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w1200/2023/02/fell-seal-feat-image.jpeg)](https://www.superjumpmagazine.com/getting-tactical-with-pierre-leclerc-creator-of-fell-seal-arbiters-mark/)

[How to Pitch Your Game to Publishers and InvestorsA comprehensive guide that’s especially useful for indie developers![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPBryan Finck![](https://images.unsplash.com/photo-1489850846882-35ef10a4b480?crop=entropy&cs=tinysrgb&fit=max&fm=jpg&ixid=MnwxMTc3M3wwfDF8c2VhcmNofDF8fGplbmdhfGVufDB8fHx8MTY3NjgxMzYwNg&ixlib=rb-4.0.3&q=80&w=2000)](https://www.superjumpmagazine.com/how-to-pitch-your-game-to-publishers-and-investors/)

[Defining Real-Time Strategy With Petroglyph GamesA lifetime of designing industry-leading RTS games for everyone![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPBryan Finck![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/2022/11/petroglyph-interview-feat-image.jpg)](https://www.superjumpmagazine.com/defining-real-time-strategy-with-petroglyph-games/)

## BARRAKA

ON THE RADAR

As game discovery has shifted more and more to shortform video, distinctive graphical styles have become increasingly important. While a lot of games have that interesting look, none stand out quite like the plasticine world of Barraka.

Young Ainhoa didn't know what she was getting into with the Barraka fair. What should have been fun and games has turned into a deadly gauntlet full of traps, killer clowns and ghosts, all set in motion by the evil witch that's secretly running the show. Getting out in one piece will mean working with some of the friendlier carnies to find a way through Barraka's killer attractions.

![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/2024/08/image-11.png)

Source: Steam.

Barraka's primary gameplay is a top-down action/puzzle game, resembling a lot of hybrid puzzle titles from the '90s. Ainhoa collects toys that can be used to solve puzzles and incapacitate or defeat enemies. That's just the core gameplay, though. Many of the attractions feature completely different gameplay styles, such as a driving-oriented bumper cars challenge or a merry-go-round that turns into a horizontally scrolling shooter.

But it's Barraka's visual design that's the most striking aspect. The game employs a blend of different animation techniques to create a world that looks like no other game out there. Most character animations are based on stop motion, but this isn't your old-school claymation - the animations are still fluid, with plenty of detail. The result is a game that feels like it has a material reality beyond the screen.

Barraka is pending a release date.

[Wishlist this game on Steam](https://store.steampowered.com/app/3041440/Barraka/)

💻 *Created by* [*Zomorro Studio*](https://twitter.com/studiozomorro)  
✍️ [*Andrew Johnston*](https://www.superjumpmagazine.com/author/andrewjohnston/)

## THIS WEEK

ON SUPERJUMP

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[Cryptmaster Evolves the Text Parser Adventure GameInventive, wry gameplay makes for a great adventure![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPLucas Di Quinzio![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w1200/2024/07/ss_e222f2227b47d3b11a7b73e2311d7dec3d7045fb.1920x1080-1.jpg)](https://www.superjumpmagazine.com/ra-cryptmaster-evolves-the-text-parser-adventure-game/)

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[Hellblade II Shows the Burden of AcceptanceA poignant exploration of mental illness and trauma![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w256h256/2021/11/SJ_Circle.png)SUPERJUMPMarvel Maximus![](https://storage.ghost.io/c/c0/e7/c0e78dd7-e7af-4603-8ab9-09f05cab06f3/content/images/size/w1200/2024/08/Senuas-Saga-Hellblade-2.webp)](https://www.superjumpmagazine.com/hellblade-ii-shows-the-burden-of-acceptance/)

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