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Gavin Annand
Author

Gavin Annand

I write about games and gaming history, and use 'research' as an excuse anytime someone says I play games too much. Classic gaming tragic and abandonware evangelist. He/him.

Australia Website
48 stories published
By Design: The Power of Immersion

By Design: The Power of Immersion

Skyrim always brings you back

Reroll: Looking Beyond D&D and Pathfinder

Reroll: Looking Beyond D&D and Pathfinder

Exploring the complex relationship between tabletop and video game RPGs

My Quest to Find a Specific Demo Disc from 1997

My Quest to Find a Specific Demo Disc from 1997

Tracking down "Harvey Norman: The CD-ROM"

The Bounce: An Australian Rules Footy Game Retrospective

The Bounce: An Australian Rules Footy Game Retrospective

Everything you need to know about video footy history

What is Progress?

What is Progress?

Exploring various interpretations and signs of "progress" in video games

Steam Next Fest: Games to Watch

Steam Next Fest: Games to Watch

So many demos, so little time

Fallen Aces: Early Access Review

Fallen Aces: Early Access Review

Hard-boiled action for the boomer shooter crowd

Manor Lords: The Cosy Game I've Been Waiting For

Manor Lords: The Cosy Game I've Been Waiting For

Get your cosiness with a Medieval flare

By Design: Procedural Generation

By Design: Procedural Generation

The good and bad sides of algorithmic game design

Active Time Event Volume 1: 30 Years of Doom's Enduring Influence in Gaming

Active Time Event Volume 1: 30 Years of Doom's Enduring Influence in Gaming

A celebration of the iconic first-person shooter

The Virtual World: Art and Design in Games

The Virtual World: Art and Design in Games

Uncovering the power of the designed world in digital spaces

Now Playing at SUPERJUMP, Issue 15

Now Playing at SUPERJUMP, Issue 15

It's a Hollow world

Now Playing at SUPERJUMP: Issue 9

Now Playing at SUPERJUMP: Issue 9

Check out the games our team is playing; you might find a gem to add to your wish list

LAN Party 102: A SUPERJUMP Guide to LAN Parties

LAN Party 102: A SUPERJUMP Guide to LAN Parties

The games, the food, and all the fun of the actual party

Turok 3: Shadow of Oblivion Remastered Review

Turok 3: Shadow of Oblivion Remastered Review

Completing the dinosaur hunting trilogy

LAN Party 101: A SUPERJUMP Guide to LAN Parties

LAN Party 101: A SUPERJUMP Guide to LAN Parties

Getting to know the nuts and bolts of LAN party setup

The Forgotten Art of the LAN Party

The Forgotten Art of the LAN Party

Diving into the nostalgia of LAN parties and exploring its rise, fall, and comeback in the evolving landscape of multiplayer gaming

Hidden Gems of Game Design Volume 16

Hidden Gems of Game Design Volume 16

Unearthing gems with Gloom, En Garde!, Chroma Squad, Jackal, Beyblade G-Revolution, and Powerslide

Forza Motorsport: A Podium Finish

Forza Motorsport: A Podium Finish

Back on the track at top speed

Ancient Worlds, Part 4: The 4th Coming

Ancient Worlds, Part 4: The 4th Coming

What could have been a cynical cash-grab turned into much more with The 4th Coming

Interview With Felipe Pepe, Creator of the CRPG Book

Interview With Felipe Pepe, Creator of the CRPG Book

Interviewing the man who literally wrote the book on CRPGs

Turbo Overkill Review

Turbo Overkill Review

Time to get retro with this excellent boomer shooter

Hidden Gems of Game Design: Volume 14

Hidden Gems of Game Design: Volume 14

Unearthing gems with Pharoah Rebirth +, Dink Smallwood, and Star Wars: TIE Fighter

Broken Roads Interview

Broken Roads Interview

Post-apocalyptic gaming returns home