Gavin Annand
I write about games and gaming history, and use 'research' as an excuse anytime someone says I play games too much. Classic gaming tragic and abandonware evangelist. He/him.
All Stories
Reroll: Looking Beyond D&D and Pathfinder
Exploring the complex relationship between tabletop and video game RPGs
My Quest to Find a Specific Demo Disc from 1997
Tracking down "Harvey Norman: The CD-ROM"
The Bounce: An Australian Rules Footy Game Retrospective
Everything you need to know about video footy history
What is Progress?
Exploring various interpretations and signs of "progress" in video games
Steam Next Fest: Games to Watch
So many demos, so little time
Fallen Aces: Early Access Review
Hard-boiled action for the boomer shooter crowd
Manor Lords: The Cosy Game I've Been Waiting For
Get your cosiness with a Medieval flare
By Design: Procedural Generation
The good and bad sides of algorithmic game design
Active Time Event Volume 1: 30 Years of Doom's Enduring Influence in Gaming
A celebration of the iconic first-person shooter
The Virtual World: Art and Design in Games
Uncovering the power of the designed world in digital spaces
Now Playing at SUPERJUMP, Issue 15
It's a Hollow world
Now Playing at SUPERJUMP: Issue 9
Check out the games our team is playing; you might find a gem to add to your wish list
LAN Party 102: A SUPERJUMP Guide to LAN Parties
The games, the food, and all the fun of the actual party
Turok 3: Shadow of Oblivion Remastered Review
Completing the dinosaur hunting trilogy
LAN Party 101: A SUPERJUMP Guide to LAN Parties
Getting to know the nuts and bolts of LAN party setup
The Forgotten Art of the LAN Party
Diving into the nostalgia of LAN parties and exploring its rise, fall, and comeback in the evolving landscape of multiplayer gaming
Hidden Gems of Game Design Volume 16
Unearthing gems with Gloom, En Garde!, Chroma Squad, Jackal, Beyblade G-Revolution, and Powerslide
Forza Motorsport: A Podium Finish
Back on the track at top speed
Ancient Worlds, Part 4: The 4th Coming
What could have been a cynical cash-grab turned into much more with The 4th Coming
Interview With Felipe Pepe, Creator of the CRPG Book
Interviewing the man who literally wrote the book on CRPGs
Turbo Overkill Review
Time to get retro with this excellent boomer shooter
Hidden Gems of Game Design: Volume 14
Unearthing gems with Pharoah Rebirth +, Dink Smallwood, and Star Wars: TIE Fighter
Broken Roads Interview
Post-apocalyptic gaming returns home