All Stories
Now Playing at SUPERJUMP, Issue 12
Post-holiday play
Why Does Playing The Sims 4 Make Me Feel Empty Inside?
When a beloved franchise changes drastically, gamers can feel left behind
Now Playing at SUPERJUMP: Issue 8
What our team is playing, you might want to check out too!
What is Elden Ring About?
Is Elden Ring about ambiguity...or is it simply ambiguous?
The One Thing I Want To See in Civilization 7
Examining the leader screens in previous Civilization games and hopes for the upcoming installment
Tranquility in the Eye of the Storm
Akka Arrh is chaos, but in the most addicting ways possible
The Real Story of Immortality, Explained
Read if you dare
Crafting Pentiment's Medieval Narrative
We sit down with narrative designer Zoe Fraznick for an in-depth interview
Stardew Valley and Pathologic: Two Sides Of The Same Coin
The cute farming sim and plague survival horror have more in common than you might think
Cities: Skylines is Stardew Valley for City Slickers
How a change in perspective reveals the laid-back side to city-building sims
Revisiting Dishonored 10 Years Later
Celebrating the iconic immersive sim on the eve of its 10th anniversary
Every Level in Dishonored, Ranked
In a game full of spectacular levels, which one’s the best?
Thymesia Is Brutal, Fast-Paced Fun
Come for the combat, stay for the atmosphere
Pathologic 2 As Comfort Media
Finding comfort in the least likely game
Perfect Tides: Aching Teenage Nostalgia
The SUPERJUMP team relives thorny teenage years we'd rather forget
What Does It Mean When a Game Uses Art Deco?
A discussion on the significance of art deco in video games
Every Area in Elden Ring, Ranked
Exploring the best of The Lands Between