Feature Genshin Impact Aims for Eternity Inazuma aimed for eternity and succeeded through its worldbuilding, poignant stories, and ability to weave reality with the otherworldly
Feature This Spider-Man Villain Lives Among Us Spider-Man: Miles Morales explores environmental racism and its impact
Feature Once Sacred, Now a Tourist Trap Final Fantasy X-2 debates what makes a location sacred and worth preserving
Opinion Humanizing Sephiroth How the FFVII Remake can continue to flesh out the infamous one-winged angel with one scene
Feature The Sins of Our Fathers The power and lasting impact of the parent-child relationship in Final Fantasy X
Interview Bringing The Sims 4 to Life One Brush Stroke at a Time Exploring the artistic journey of Maxis’ Concept Artist Nina Modaffari
Feature Make War, Not Love: 17 Years of ‘Far Cry’ A history of the Far Cry franchise so far, and what to expect from Far Cry 6
Feature New & Familiar Faces Return in the Premiere of ‘Rivals of Waterdeep’ Diving into Rivals with the cast behind the popular D&D live-play show
Opinion Pandemic Game Therapy Games and tabletop adventures that brought comfort during the COVID-19 pandemic
Opinion Don’t Make Yourself at Home in Night City How Cyberpunk 2077’s hostile architecture mirrors reality
Feature Home is Where the Stars Are Into the Mother Lands is a new sci-fi role playing game by POC creators that will leave you with stars in your eyes
Opinion From Revenge to Blood Feud Examining why The Last of Us II is an uncomfortable story through a literary lens
Feature Make Dishonored Your Own Dishonored: The Roleplaying Game lets players decide the fate of the Isles with a roll of the dice
Opinion Tomorrow is Here Reflecting on Death Stranding, Hideo Kojima’s perspective on a society of isolated people, and why human connection matters
Opinion Video Games Made Me Travel Three games that made me want to travel (and the one that got me on the plane)