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Opinion
The Impossible Chase of “Fun” Game Design
Why you can’t please everyone
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Review
Revita Takes a Gamble on Story and Difficulty
A reborn rogue like
Opinion
Making the “Base” of Your Gameplay
Why approachability is about the middle
Opinion
Elden Ring Shatters Soulslike Combat Design
Where does Elden Ring’s combat slip up?
Review
Shadow Warrior 3 Slices and Dices Its Predecessor
Simplifying the gameplay while adopting the "push forward" model of FPS design results in a markedly different experience
Opinion
Tunic is the Alpha Zelda Experience
Prepare to get lost, in more ways than one
Opinion
Elden Ring Elevates Souls-likes Further Than Before
The Souls-like genre goes open-world
Game Design
Defining Free to Play Ethics
Coining the term “Player Friendly Design”
Feature
A Look Back at Super Mario RPG
Relish the nostalgia with the games of the ‘90s