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Opinion
Making the “Base” of Your Gameplay
Why approachability is about the middle
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Review
Shadow Warrior 3 Slices and Dices Its Predecessor
Simplifying the gameplay while adopting the "push forward" model of FPS design results in a markedly different experience
Opinion
Tunic is the Alpha Zelda Experience
Prepare to get lost, in more ways than one
Opinion
Elden Ring Elevates Souls-likes Further Than Before
The Souls-like genre goes open-world
Game Design
Defining Free to Play Ethics
Coining the term “Player Friendly Design”
Feature
A Look Back at Super Mario RPG
Relish the nostalgia with the games of the ‘90s