Josh GTX
I do things and I enjoy stuff. Chiefly, games
All Stories
Now Playing at SUPERJUMP, Issue 17
A little AAA, a little indie...
Now Playing at SUPERJUMP, Issue 16
New releases and old favorites
Now Playing at SUPERJUMP, Issue 14
Clive, Fortnite, and rainbows, oh my!
Now Playing at SUPERJUMP, Issue 12
Post-holiday play
Now Playing at SUPERJUMP: Issue 9
Check out the games our team is playing; you might find a gem to add to your wish list
SUPERJUMP Weekly: Sonic's 3D Curse, Xbox Showcase, and Reconsidering Final Fantasy XV
SUPERJUMP Weekly: High Fashion, Korean eSports, and the Future of Pokémon
SUPERJUMP Weekly: Yakuza, Achievement Hunting, and Title Screens
The Joys of Achievement Hunting
You can level up your gameplay without necessarily being a completionist
SUPERJUMP Weekly: Punk, PixelCrib, and the PlayStation Showcase
SUPERJUMP Weekly: Hidden Gems, Calculator Games, and Arcade Flow
SUPERJUMP Weekly: Square Enix Interview, Super Mario Bros. Movie, and Video Game Rhythm
SUPERJUMP Weekly: Arx Fatalis, Nintendo 64, and Diablo IV
High On Life Review
High on low-brow humor
Tactical TimeScrubbing with Oakenfold
A polished tactical experience that should keep you pondering from start to finish
On the Radar: Volume 1
The best upcoming games that you need to keep an eye on
Growing Up with Earthbound
Looking at life through the lens of Earthbound
Hidden Gems of Game Design: Volume 2
Back with the second edition of a list of games that deserved more recognition than they received
Golfie: They See Me Rollin'
Golfie is an exciting roguelike deck builder mini-golf game, and while there's room for improvement, the game shows incredible promise
First Impressions: Halo Infinite Season 2
With the start of its second season of content, Halo Infinite makes strides toward rounding out its content with new maps and game modes.