Opinion The Connection Between Tulips, Brazilian Travel Agencies, and Pre-Orders Thinking about the future of games based on promises and premises
Game Design The Economy of Accepting Death in Spiritfarer How game systems enable introspective and emotional experiences
Game Design Sustainable Gameplay Loops in Apico Breaking the selfish farming loop for the sake of saving bees
Game Design Random Mechanics in The Legend of Zelda: The Minish Cap How random mechanisms foster motivation and exploration, and how they don't
Guide Stardew Valley - On Crops and Randomness Examining the concept of gameplay variety through luck