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SUPERJUMP Weekly
Inside Night City
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Opinion
The Connection Between Tulips, Brazilian Travel Agencies, and Pre-Orders
Thinking about the future of games based on promises and premises
Game Design
The Economy of Accepting Death in Spiritfarer
How game systems enable introspective and emotional experiences
Game Design
Sustainable Gameplay Loops in Apico
Breaking the selfish farming loop for the sake of saving bees
Game Design
Random Mechanics in The Legend of Zelda: The Minish Cap
How random mechanisms foster motivation and exploration, and how they don't
Game Design
Stardew Valley - On Crops and Randomness
Examining the concept of gameplay variety through luck