Back to Team
Author
Adam Meadows
21 stories published
All Stories
Game Design
Prey Makes Choice Meaningful
Arkane’s “Prey” asks the player to live with the consequences of their decisions
Opinion
The Death of the Private Match
You were a star in the story, not just a cog in some calculated machine
Opinion
Diminishing Halo's Mythology
The desire to explain too much can vanquish the awe and wonder we once felt
Opinion
Pay to Win Makes Some More Equal Than Others
The true technological terror of microtransactions
Opinion
Video Games Have Become the Soundtracks to Our Lives
Digital experiences can leave indelible marks on the story of the self
Opinion
Breath of the Wild is a Meditation on Childhood
Personal, fleeting, magical
Opinion
The Dystopia for Our Times
NieR: Automata’s opening hours are an eerie parallel to our post-virus world