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Adrian Ma

Adrian Ma

Game Designer, RPG fan, and member of the FGC. Join me in breaking down and learning from the design of games.

📍 Seattle, WA
https://ama28.github.io/
Is the Execution Barrier of Fighting Games Too High?
Game Design

Is the Execution Barrier of Fighting Games Too High?

Why newcomers struggle with the fighting games and how we can make them more accessible

  • Adrian Ma
Adrian Ma Aug 29, 2024 • 8 min read
Integrating Learning with Gameplay in Human Resource Machine
Game Design

Integrating Learning with Gameplay in Human Resource Machine

A deep dive into how Human Resource Machine teaches you to code

  • Adrian Ma
Adrian Ma Feb 4, 2024 • 6 min read
Gunhead: Analyzing Design Choices in the Transition From 2D to 3D
Game Design

Gunhead: Analyzing Design Choices in the Transition From 2D to 3D

A look into Gunhead's design using the MDA framework

  • Adrian Ma
Adrian Ma Dec 19, 2023 • 9 min read
Does Game Builder Garage Actually Teach You How to Make Games?
Review

Does Game Builder Garage Actually Teach You How to Make Games?

The educational value of Nintendo's most accessible game engine

  • Adrian Ma
Adrian Ma Oct 27, 2023 • 7 min read
A Story That Can Only Be Told Through a Game
Feature

A Story That Can Only Be Told Through a Game

Breaking down Goodbye World's powerful metafictional narrative

  • Adrian Ma
Adrian Ma Sep 19, 2023 • 7 min read
Ryu using his level 3 super from Street Fighter 6
Game Design

How Damage Scaling Holds Fighting Games Together

How damage scaling aids fighting game design by facilitating player expression, balance, and accessibility

  • Adrian Ma
Adrian Ma Sep 11, 2023 • 6 min read
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