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Author
Adrian Ma
Game Designer, RPG fan, and member of the FGC. Join me in breaking down and learning from the design of games.
Seattle, WA
Website
6 stories published
All Stories
Game Design
Gunhead: Analyzing Design Choices in the Transition From 2D to 3D
A look into Gunhead's design using the MDA framework
Review
Does Game Builder Garage Actually Teach You How to Make Games?
The educational value of Nintendo's most accessible game engine
Feature
A Story That Can Only Be Told Through a Game
Breaking down Goodbye World's powerful metafictional narrative
Game Design
How Damage Scaling Holds Fighting Games Together
How damage scaling aids fighting game design by facilitating player expression, balance, and accessibility