Hidden Gems Hidden Gems of Game Design Volume 20 Unearthing gems with Psycutlery, Patapon, Fate, and Picayune Dreams
Interview From Translating Persona to Helping Indies at Xbox With Madoka Ueno Madoka Ueno on being a 'buddy for developers'
Hidden Gems Hidden Gems of Game Design Volume 18 Unearthing gems with Final Profit, Half-Minute Hero and Sunset Riders
Hidden Gems Hidden Gems of Game Design Volume 17 Unearthing gems with Rusty Lake, Henry Hatsworth in The Puzzling Adventure, and Power Rangers: Dino Thunder
Hidden Gems Hidden Gems of Game Design Volume 16 Unearthing gems with Gloom, En Garde!, Chroma Squad, Jackal, Beyblade G-Revolution, and Powerslide
Review Heretic’s Fork: Roguelite Tower-Defense Game Becomes a Decent Deckbuilding Work Shift Keep sinners from escaping and get your shift together to make rent
Early Access Review These Doomed Isles: Roguelike City Builder Paired With Accessible Deckbuilding Playing god is easy to learn and hard to master
Hidden Gems Hidden Gems of Game Design: Volume 15 Unearthing gems with The Aquatic Adventure of the Last Human, Majesty: The Fantasy Kingdom Sim, and Creatures GBA
Hidden Gems Hidden Gems of Game Design: Volume 14 Unearthing gems with Pharoah Rebirth +, Dink Smallwood, and Star Wars: TIE Fighter
Hidden Gems Hidden Gems of Game Design: Volume 13 Uncovering precious gems with Alwa's Awakening, Stratosphere, and Rise of the Argonauts
Preview Shadow Gambit: The Cursed Crew Gives Stealth Tactics a Pirate Makeover Set sail for sneaky tactical action
Hidden Gems Hidden Gems of Game Design: Volume 12 Sifting through the noise to find Forced Showdown, Daedues, and Iron Man
Review Mountaincore’s Intricate Production Chains Need More Threats To Succeed An eco-focused colony sim designed solely for micromanagement purists
Hidden Gems Hidden Gems of Game Design: Volume 11 Digging into Victor Vran, Earthlock, and Spellforce: The Order of Dawn
Interview Wildfrost's Sound Designer Sheds Light on its Frosty Soundscape This tactical deck-builder doesn't put the action on ice
Opinion The One Thing That Strategy Games Must Learn from 1994’s Warcraft A classic RTS game like no other
Feature Arx Fatalis’ Magic Was Ahead of Its Time and Technology The game’s immersive yet clumsy magic system could have been saved by the Wiimote
Opinion Finding Nostalgia in a 1992 Game I’ve Never Played A recollection of the SNES’ most divisive Final Fantasy game
Feature Hidden Gems of Game Design: Volume 10 From 2021 to 2002, there's a time and style for everyone this month
Retrospective Revisiting Command & Conquer Tiberian Sun A compelling 1999 real-time strategy game with unconventional warfare in a gritty apocalypse
Interview Talking XCOM, Chimera Squad, and More with Firaxis Director Mark Nauta The strategy behind one of gaming's most sophisticated turn-based gems
Interview On Building Xbox and PlayStation Exclusives With Sumo Digital Sumo Digital has its feet in both Microsoft and Sony's camps
Hidden Gems Hidden Gems of Game Design: Volume 9 An indie Metroidvania and a classic in the Warhammer universe headline this month's offering