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Antony Terence
Author

Antony Terence

0.2M+ views and 2.5k+ follows @Medium. Warping between games, tech, and fiction. Yes, that includes to-do lists. Words in IGN, Kotaku AU, The Startup, and more.

88 stories published
Hidden Gems of Game Design Volume 38

Hidden Gems of Game Design Volume 38

Unearthing Entity Researchers, Seven Kingdoms, Saiyuki: Journey West, and Prince of Persia

Hidden Gems of Game Design Volume 37

Hidden Gems of Game Design Volume 37

Unearthing Teocida, Orbital Bullet, and Crackdown

Hidden Gems of Game Design Vol 36

Hidden Gems of Game Design Vol 36

Unearthing Shadow Hearts, Guntastic, and Miscrits

On Designing for Inclusion With Xbox Adaptive Controller Co-Inventor, Bryce Johnson

On Designing for Inclusion With Xbox Adaptive Controller Co-Inventor, Bryce Johnson

Gaming is for everyone

Hidden Gems of Game Design Vol 35

Hidden Gems of Game Design Vol 35

Unearthing Kya Dark Lineage and Crusaders of Space: Open Range.

Hidden Gems of Game Design Vol 34

Hidden Gems of Game Design Vol 34

Unearthing Betrayer, Pyre, The Berlin Apartment, and Pure

Hidden Gems of Game Design Volume 33

Hidden Gems of Game Design Volume 33

Unearthing Star of Providence and Wildlife Park

Hidden Gems of Game Design Volume 32

Hidden Gems of Game Design Volume 32

Unearthing Way of the Passive Fist and Keep the Balance

Hidden Gems of Game Design Volume 31

Hidden Gems of Game Design Volume 31

Featuring Ebenezer and the Invisible World and Fish Tycoon

Hidden Gems of Game Design Volume 30

Hidden Gems of Game Design Volume 30

Featuring Plok! and Backyard Baseball

Hidden Gems of Game Design Volume 29

Hidden Gems of Game Design Volume 29

Featuring 24 Killers and Need for Speed: Porsche Unleashed

Hidden Gems of Game Design Volume 28

Hidden Gems of Game Design Volume 28

Featuring the Quester series, Gylt, and Dino Island

Hidden Gems of Game Design Volume 27

Hidden Gems of Game Design Volume 27

Featuring GhostControl Inc and Europa 1400: The Guild

Hidden Gems of Game Design Volume 26

Hidden Gems of Game Design Volume 26

Featuring Desert Fox Games and LEGO Batman

That Time Will Wright Put You in Charles Darwin’s Shoes

That Time Will Wright Put You in Charles Darwin’s Shoes

Spore is a grand, ambitious, genre-defying experience and one of gaming’s greatest oddities

We Need More Games with Shadow of War’s Nemesis System

We Need More Games with Shadow of War’s Nemesis System

A breakdown of what sets Monolith’s action-adventure game apart

Hidden Gems of Game Design Volume 25

Hidden Gems of Game Design Volume 25

Featuring Toy Tactics, BattleForge, and Chaos Rings

Here’s How StarCraft II Pulled Off a “The Floor is Lava” Level

Here’s How StarCraft II Pulled Off a “The Floor is Lava” Level

Real-time strategy games, take note

Hidden Gems of Game Design Volume 24

Hidden Gems of Game Design Volume 24

Featuring RPG Time, Super Army War, and New Roots

Designing Marvel’s Midnight Suns With Director Joe Weinhoffer

Designing Marvel’s Midnight Suns With Director Joe Weinhoffer

The transition from XCOM’s soldiers to Earth’s greatest heroes

Hidden Gems of Game Design Volume 23

Hidden Gems of Game Design Volume 23

Unearthing the good stuff

Hidden Gems of Game Design Volume 22

Hidden Gems of Game Design Volume 22

Unearthing the good stuff

Hidden Gems of Game Design Volume 21

Hidden Gems of Game Design Volume 21

Digging up those gems

Hidden Gems of Game Design Volume 20

Hidden Gems of Game Design Volume 20

Unearthing gems with Psycutlery, Patapon, Fate, and Picayune Dreams