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Hidden Gems
Hidden Gems of Game Design Volume 28
Featuring the Quester series, Gylt, and Dino Island
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Hidden Gems
Hidden Gems of Game Design Volume 26
Featuring Desert Fox Games and LEGO Batman
Retrospective
That Time Will Wright Put You in Charles Darwin’s Shoes
Spore is a grand, ambitious, genre-defying experience and one of gaming’s greatest oddities
Game Design
We Need More Games with Shadow of War’s Nemesis System
A breakdown of what sets Monolith’s action-adventure game apart
Hidden Gems
Hidden Gems of Game Design Volume 25
Featuring Toy Tactics, BattleForge, and Chaos Rings
Feature
Here’s How StarCraft II Pulled Off a “The Floor is Lava” Level
Real-time strategy games, take note
Hidden Gems
Hidden Gems of Game Design Volume 24
Featuring RPG Time, Super Army War, and New Roots
Interview
Designing Marvel’s Midnight Suns With Director Joe Weinhoffer
The transition from XCOM’s soldiers to Earth’s greatest heroes
Hidden Gems
Hidden Gems of Game Design Volume 23
Unearthing the good stuff
Hidden Gems
Hidden Gems of Game Design Volume 22
Unearthing the good stuff
Hidden Gems
Hidden Gems of Game Design Volume 21
Digging up those gems