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Antony Terence
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Antony Terence

0.2M+ views and 2.5k+ follows @Medium. Warping between games, tech, and fiction. Yes, that includes to-do lists. Words in IGN, Kotaku AU, The Startup, and more.

88 stories published
Hidden Gems of Game Design Volume 18

Hidden Gems of Game Design Volume 18

Unearthing gems with Final Profit, Half-Minute Hero and Sunset Riders

Hidden Gems of Game Design Volume 17

Hidden Gems of Game Design Volume 17

Unearthing gems with Rusty Lake, Henry Hatsworth in The Puzzling Adventure, and Power Rangers: Dino Thunder

Hidden Gems of Game Design Volume 16

Hidden Gems of Game Design Volume 16

Unearthing gems with Gloom, En Garde!, Chroma Squad, Jackal, Beyblade G-Revolution, and Powerslide

Heretic’s Fork: Roguelite Tower-Defense Game Becomes a Decent Deckbuilding Work Shift

Heretic’s Fork: Roguelite Tower-Defense Game Becomes a Decent Deckbuilding Work Shift

Keep sinners from escaping and get your shift together to make rent

These Doomed Isles: Roguelike City Builder Paired With Accessible Deckbuilding

These Doomed Isles: Roguelike City Builder Paired With Accessible Deckbuilding

Playing god is easy to learn and hard to master

Hidden Gems of Game Design: Volume 15

Hidden Gems of Game Design: Volume 15

Unearthing gems with The Aquatic Adventure of the Last Human, Majesty: The Fantasy Kingdom Sim, and Creatures GBA

Hidden Gems of Game Design: Volume 14

Hidden Gems of Game Design: Volume 14

Unearthing gems with Pharoah Rebirth +, Dink Smallwood, and Star Wars: TIE Fighter

Hidden Gems of Game Design: Volume 13

Hidden Gems of Game Design: Volume 13

Uncovering precious gems with Alwa's Awakening, Stratosphere, and Rise of the Argonauts

Shadow Gambit: The Cursed Crew Gives Stealth Tactics a Pirate Makeover

Shadow Gambit: The Cursed Crew Gives Stealth Tactics a Pirate Makeover

Set sail for sneaky tactical action

Hidden Gems of Game Design: Volume 12

Hidden Gems of Game Design: Volume 12

Sifting through the noise to find Forced Showdown, Daedues, and Iron Man

Mountaincore’s Intricate Production Chains Need More Threats To Succeed

Mountaincore’s Intricate Production Chains Need More Threats To Succeed

An eco-focused colony sim designed solely for micromanagement purists

Hidden Gems of Game Design: Volume 11

Hidden Gems of Game Design: Volume 11

Digging into Victor Vran, Earthlock, and Spellforce: The Order of Dawn

Wildfrost's Sound Designer Sheds Light on its Frosty Soundscape

Wildfrost's Sound Designer Sheds Light on its Frosty Soundscape

This tactical deck-builder doesn't put the action on ice

The One Thing That Strategy Games Must Learn from 1994’s Warcraft

The One Thing That Strategy Games Must Learn from 1994’s Warcraft

A classic RTS game like no other

Arx Fatalis’ Magic Was Ahead of Its Time and Technology

Arx Fatalis’ Magic Was Ahead of Its Time and Technology

The game’s immersive yet clumsy magic system could have been saved by the Wiimote

Finding Nostalgia in a 1992 Game I’ve Never Played

Finding Nostalgia in a 1992 Game I’ve Never Played

A recollection of the SNES’ most divisive Final Fantasy game

Hidden Gems of Game Design: Volume 10

Hidden Gems of Game Design: Volume 10

From 2021 to 2002, there's a time and style for everyone this month

The BioShock That Wasn’t

The BioShock That Wasn’t

Hidden nuggets from the original pitch document

Revisiting Command & Conquer Tiberian Sun

Revisiting Command & Conquer Tiberian Sun

A compelling 1999 real-time strategy game with unconventional warfare in a gritty apocalypse

Talking XCOM, Chimera Squad, and More with Firaxis Director Mark Nauta

Talking XCOM, Chimera Squad, and More with Firaxis Director Mark Nauta

The strategy behind one of gaming's most sophisticated turn-based gems

On Building Xbox and PlayStation Exclusives With Sumo Digital

On Building Xbox and PlayStation Exclusives With Sumo Digital

Sumo Digital has its feet in both Microsoft and Sony's camps

Hidden Gems of Game Design: Volume 9

Hidden Gems of Game Design: Volume 9

An indie Metroidvania and a classic in the Warhammer universe headline this month's offering

Creating Iconic Art at Activision-Blizzard-King

Creating Iconic Art at Activision-Blizzard-King

We talk with a visual development artist working on some of gaming's most beloved IP

The Best Steam Next Fest Demos, Handpicked By SUPERJUMP

The Best Steam Next Fest Demos, Handpicked By SUPERJUMP

SUPERJUMP writers collaborate to bring you the best of Steam's demo-fest