All Stories
Hidden Gems of Game Design Volume 17
Unearthing gems with Rusty Lake, Henry Hatsworth in The Puzzling Adventure, and Power Rangers: Dino Thunder
Hidden Gems of Game Design Volume 16
Unearthing gems with Gloom, En Garde!, Chroma Squad, Jackal, Beyblade G-Revolution, and Powerslide
Heretic’s Fork: Roguelite Tower-Defense Game Becomes a Decent Deckbuilding Work Shift
Keep sinners from escaping and get your shift together to make rent
These Doomed Isles: Roguelike City Builder Paired With Accessible Deckbuilding
Playing god is easy to learn and hard to master
Hidden Gems of Game Design: Volume 15
Unearthing gems with The Aquatic Adventure of the Last Human, Majesty: The Fantasy Kingdom Sim, and Creatures GBA
Hidden Gems of Game Design: Volume 14
Unearthing gems with Pharoah Rebirth +, Dink Smallwood, and Star Wars: TIE Fighter
Hidden Gems of Game Design: Volume 13
Uncovering precious gems with Alwa's Awakening, Stratosphere, and Rise of the Argonauts
Shadow Gambit: The Cursed Crew Gives Stealth Tactics a Pirate Makeover
Set sail for sneaky tactical action
Hidden Gems of Game Design: Volume 12
Sifting through the noise to find Forced Showdown, Daedues, and Iron Man
Mountaincore’s Intricate Production Chains Need More Threats To Succeed
An eco-focused colony sim designed solely for micromanagement purists
Hidden Gems of Game Design: Volume 11
Digging into Victor Vran, Earthlock, and Spellforce: The Order of Dawn
Wildfrost's Sound Designer Sheds Light on its Frosty Soundscape
This tactical deck-builder doesn't put the action on ice
The One Thing That Strategy Games Must Learn from 1994’s Warcraft
A classic RTS game like no other
Arx Fatalis’ Magic Was Ahead of Its Time and Technology
The game’s immersive yet clumsy magic system could have been saved by the Wiimote
Finding Nostalgia in a 1992 Game I’ve Never Played
A recollection of the SNES’ most divisive Final Fantasy game
Hidden Gems of Game Design: Volume 10
From 2021 to 2002, there's a time and style for everyone this month
The BioShock That Wasn’t
Hidden nuggets from the original pitch document
Revisiting Command & Conquer Tiberian Sun
A compelling 1999 real-time strategy game with unconventional warfare in a gritty apocalypse
Talking XCOM, Chimera Squad, and More with Firaxis Director Mark Nauta
The strategy behind one of gaming's most sophisticated turn-based gems
On Building Xbox and PlayStation Exclusives With Sumo Digital
Sumo Digital has its feet in both Microsoft and Sony's camps
Hidden Gems of Game Design: Volume 9
An indie Metroidvania and a classic in the Warhammer universe headline this month's offering
Creating Iconic Art at Activision-Blizzard-King
We talk with a visual development artist working on some of gaming's most beloved IP
The Best Steam Next Fest Demos, Handpicked By SUPERJUMP
SUPERJUMP writers collaborate to bring you the best of Steam's demo-fest