Back to Team
Antony Terence
Author

Antony Terence

0.2M+ views and 2.5k+ follows @Medium. Warping between games, tech, and fiction. Yes, that includes to-do lists. Words in IGN, Kotaku AU, The Startup, and more.

88 stories published
On Bipedal Pigs and Bad Piggies 2 With Rovio’s Art Director

On Bipedal Pigs and Bad Piggies 2 With Rovio’s Art Director

We chat with Michel Strömbeck at IGDC 2022

Hidden Gems of Game Design: Volume 7

Hidden Gems of Game Design: Volume 7

Dark themes, epic strategy, and the post-apocalypse

One Spin for IXION, One Leap for Space Sims?

One Spin for IXION, One Leap for Space Sims?

This promising "Frostpunk in space" needs some refinements in order to truly shine

Hidden Gems of Game Design: Volume 6

Hidden Gems of Game Design: Volume 6

Our team is back with another set of games that deserve more attention than they get

Age of Darkness: Final Stand Throws 70,000 Nightmares at Your Walls

Age of Darkness: Final Stand Throws 70,000 Nightmares at Your Walls

This merciless survival RTS title will keep you up all night

From God-Sim Cultures to Synthwave: In Conversation With Composer Fabian Del Priore

From God-Sim Cultures to Synthwave: In Conversation With Composer Fabian Del Priore

Be it Viking lands or the orchestra, Fabian walked no ordinary path

Hidden Gems of Game Design: Volume 5

Hidden Gems of Game Design: Volume 5

Our team is back with another set of games that deserve more attention than they get

They Say You Never Forget Your First Pokémon

They Say You Never Forget Your First Pokémon

Pokémon LeafGreen and Emerald set my heart aflame

StarCraft’s Imperfect Protoss Mirror My Indian Heritage

StarCraft’s Imperfect Protoss Mirror My Indian Heritage

Aliens who ate sunlight dealt with caste and conformity too

I Miss Running Out of Games to Play

I Miss Running Out of Games to Play

The forgotten value of the occasional disc purchase

We Deserve a Next-Gen Raytraced Transformers Game

We Deserve a Next-Gen Raytraced Transformers Game

Came for the visuals, stayed for the visuals

The Best Demos From October's Steam Next Fest

The Best Demos From October's Steam Next Fest

Handpicked for your enjoyment by the writers of Superjump!

On the Radar: Volume 1

On the Radar: Volume 1

The best upcoming games that you need to keep an eye on

Escapism or Realism: Tackling Racial Bias in Gaming

Escapism or Realism: Tackling Racial Bias in Gaming

Should mainstream games depict ideal inclusion or real oppression?

Hidden Gems of Game Design: Volume 4

Hidden Gems of Game Design: Volume 4

Our team is back with another set of games that deserve more attention than they get

The Phones of 2077

The Phones of 2077

Do CD Projekt Red’s gizmos embrace substance over style?

Age of Empires or StarCraft? Here’s What Sets Them Apart

Age of Empires or StarCraft? Here’s What Sets Them Apart

They’re both worth your time, but if you had to choose…

Before Gwent, There Was Arcomage

Before Gwent, There Was Arcomage

A compelling card-based mini-game that went stand-alone in 2000

How I Fell for a Disembodied Head With Snakes for Hair

How I Fell for a Disembodied Head With Snakes for Hair

Hades adorably reimagines a once-terrible ancient Greek monster

J. K. Rowling vs Hogwarts Legacy

J. K. Rowling vs Hogwarts Legacy

No matter how you feel about the controversial author, there are valid reasons to consider playing the game

Plotting 15 Years of Overlord With Rhianna Pratchett

Plotting 15 Years of Overlord With Rhianna Pratchett

Creating the new Lara Croft, helming Overlord, and so much more with one of game writing's superstars

Hidden Gems of Game Design: Volume 3

Hidden Gems of Game Design: Volume 3

Our team is back with another set of games that deserve more attention than they get

From Baldur’s Gate to Beer

From Baldur’s Gate to Beer

An exclusive interview with Dr. Greg Zeschuk, the co-founder of BioWare

Yakuza 0 Taught Me To Fear Stress-Induced Blindness

Yakuza 0 Taught Me To Fear Stress-Induced Blindness

Yakuza 0 brings to light a real-life medical issue