Interview Plotting 15 Years of Overlord With Rhianna Pratchett Creating the new Lara Croft, helming Overlord, and so much more with one of game writing's superstars
Feature Hidden Gems of Game Design: Volume 3 Our team is back with another set of games that deserve more attention than they get
Interview From Baldur’s Gate to Beer An exclusive interview with Dr. Greg Zeschuk, the co-founder of BioWare
Opinion Yakuza 0 Taught Me To Fear Stress-Induced Blindness Yakuza 0 brings to light a real-life medical issue
Feature Hidden Gems of Game Design: Volume 2 Back with the second edition of a list of games that deserved more recognition than they received
Interview Doom Creator John Romero On Dangerous Dave’s Legacy An exclusive interview with the father of first-person shooters Doom, Quake, and Wolfenstein
Feature Top Picks From Steam's Next Fest Demo Week Keep your eyes on these recommendations from SUPERJUMP's writers
Preview Metal: Hellsinger Revels In Its Rhythm-Based Firefights This Doom-inspired shooter slays to the heavy metal beat
Opinion Echoes of Brilliance: Lionheart's New Barcelona Evokes Fallout and Baldur's Gate Black Isle Studios' frugal CRPG finale featured an uncut gem of a city
Review Before Total War, 1997 Blessed Us With Lords of Magic Eight faiths duke it out in a land grab while Death looks on
Review Age of Empires 4 Season One Polishes An Already-Great Experience The latest update brings much-needed balance fixes to all civilizations
Feature I Played This 1992 Dune Game So You Don’t Have To Dune II: The grandfather of real-time strategy
Review Revisiting NetStorm: Islands at War An enchanting 1997 real-time strategy game that was ahead of its time
Feature Returning to The Nations How a 2001 city-building sim flipped gender roles and raised both eyebrows and questions
Review Returning to The Gates of Asgard How a 2002 real-time strategy game, charming as it still is, appears surprisingly antiquated from today’s perspective