All Stories
Now Playing at SUPERJUMP, Issue 32
What are you playing?
Now Playing at SUPERJUMP, Issue 30
What are you playing?
Now Playing at SUPERJUMP, Issue 27
Metaphor, Dragon Age, and so much more!
Kickin' It: The Making of Anger Foot
Get your kicks
Now Playing at SUPERJUMP, Issue 25
What are you playing?
The Making of Amnesia: The Bunker
Learn the secrets behind one of the scariest games of the generation
Now Playing at SUPERJUMP, Issue 24
What are you playing?
Now Playing at SUPERJUMP, Issue 23
What are you playing?
Hauntii: Between a Rock and an Eternal Place
Interviewing Leo Dasso from Moonloop Games about the new twin-stick shooter Hauntii
Keepsake County’s Slapstick Stealth Shakes Up the Serious Stealth Genre
The ups and downs of developing a stealing simulator
My Work Is Not Yet Done Puts the Anxiety in ‘Anxiety Horror’
Discussing 1-bit theological horror with lead developer Spencer Yan and composer Sam Tudor
Now Playing at SUPERJUMP, Issue 19
Rebirth arrives, and more adventures in backlogging
Now Playing at SUPERJUMP, Issue 17
A little AAA, a little indie...
Now Playing at SUPERJUMP, Issue 13
Will these be your lucky games?
Now Playing at SUPERJUMP: Issue 11
Check out the games our team is playing; you might find a gem to add to your wish list
The Making of COCOON's Minimalistic, Synth-Filled Universe
An in-depth conversation with Erwin Kho and Jakob Schmid about making their award-winning game
Now Playing at SUPERJUMP: Issue 10
Check out the games our team is playing; you might find a gem to add to your wish list
Now Playing at SUPERJUMP: Issue 2
What our team is playing, you might want to check out too!
The Making of Oxenfree II: Lost Signals Soundtrack
SUPERJUMP sits down with scntfc to chat about ARGs, defunct tech, and breathing new life into the hauntingly familiar sounds of Oxenfree