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Josh Bycer
Author

Josh Bycer

A game design critic with more than a decade analyzing video games. I'm the author of the "Game Design Deep Dive series" and have interviewed hundreds of developers in the industry.

154 stories published
Hidden Gems of Game Design Vol 45

Hidden Gems of Game Design Vol 45

Unearthing Spooky Express, Jail Dice: Roll to Break, Rick Henderson, and Champions of Regnum

Hidden Gems of Game Design Vol 44

Hidden Gems of Game Design Vol 44

Unearthing Zexion, OpenTTD, Bullets & Brains, and Werewolf: The Last Warrior

Hidden Gems of Game Design Vol 43

Hidden Gems of Game Design Vol 43

Unearthing the Gemcraft series, Beyond Sunset, and Zoo Tycoon

Hidden Gems of Game Design Vol 42

Hidden Gems of Game Design Vol 42

Unearthing Kokoro Clover Season 1, Rytmos, and the original Grand Theft Auto

Hinako faces off against a ghostly creature.

Thoughts on Silent Hill F

Exciting re-imagining or disappointing spinoff? It might be a little of both

Hidden Gems of Game Design Vol 41

Hidden Gems of Game Design Vol 41

Unearthing Tactical Nexus, Flinthook, Tiny Terrors, Tyranny, and Tarzan: Return to the Jungle

Hidden Gems of Game Design Vol 40

Hidden Gems of Game Design Vol 40

Unearthing Kulebra and the Souls of Limbo, Steel Assault, and Aero The Acro-Bat: Rascal Rival Revenge

The Appeal of Wholesome Games and Wholesome Direct

The Appeal of Wholesome Games and Wholesome Direct

Interviewing Matthew Taylor, founder of Wholesome Direct

Hidden Gems of Game Design Vol 39

Hidden Gems of Game Design Vol 39

Unearthing The Mummy Demastered, Warbits Plus, Might and Magic VIII: Day of the Destroyer, Phantasy Star Online 2:  New Genesis, Contract Rush DX

A composite image of various games, overlaid with a distressed knight character.

Studying Game Design Through Empiricism

How a more empirical view can delineate between a "good game" and a "successful game"

Peak: Climbing and Falling With Friends

Peak: Climbing and Falling With Friends

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