Back to Team
Josh Bycer
Author

Josh Bycer

A game design critic with more than a decade analyzing video games. I'm the author of the "Game Design Deep Dive series" and have interviewed hundreds of developers in the industry.

147 stories published
Hidden Gems of Game Design Volume 32

Hidden Gems of Game Design Volume 32

Unearthing Way of the Passive Fist and Keep the Balance

The Game Dev Over-Design Trap

The Game Dev Over-Design Trap

When more is not always better

The Marvelous Monetization of Marvel’s Contest of Champions

The Marvelous Monetization of Marvel’s Contest of Champions

Examining one of the longest running mobile games

Prince of Persia's Accessibility Is Inaccessible to Some

Prince of Persia's Accessibility Is Inaccessible to Some

When accessibility becomes commoditized

Is Starcraft 2’s Strategy Design Still a Winning Formula?

Is Starcraft 2’s Strategy Design Still a Winning Formula?

Pitting the two biggest RTS franchises against each other

Hidden Gems of Game Design Volume 31

Hidden Gems of Game Design Volume 31

Featuring Ebenezer and the Invisible World and Fish Tycoon

Hidden Gems of Game Design Volume 30

Hidden Gems of Game Design Volume 30

Featuring Plok! and Backyard Baseball

The Best of Steam Nextfest October 2024

The Best of Steam Nextfest October 2024

Here's what's Next on Steam

Examining Live Service Design

Examining Live Service Design

Why mobile games make the live service money

Hidden Gems of Game Design Volume 29

Hidden Gems of Game Design Volume 29

Featuring 24 Killers and Need for Speed: Porsche Unleashed

Gacha Games: A Discussion

Gacha Games: A Discussion

What is the present, and future, of gacha?

I Loved Animal Well, But I'm Bothered By Its Artificial Depth

I Loved Animal Well, But I'm Bothered By Its Artificial Depth

A great base game is undercut by tedious optional challenges

Hidden Gems of Game Design Volume 28

Hidden Gems of Game Design Volume 28

Featuring the Quester series, Gylt, and Dino Island

Zenless Zone Zero Shows the Limits of Mobile Action Games

Zenless Zone Zero Shows the Limits of Mobile Action Games

Zeroing out on gameplay, but not on monetization

The Game Design Tunnel Vision Problem

The Game Design Tunnel Vision Problem

Not the forest for the games

How The X-Com Files Delivers Smaller Scale Strategy

How The X-Com Files Delivers Smaller Scale Strategy

The TU is out there

Hidden Gems of Game Design Volume 27

Hidden Gems of Game Design Volume 27

Featuring GhostControl Inc and Europa 1400: The Guild

Has Esports Helped the Game Industry?

Has Esports Helped the Game Industry?

Is it a competitive market?

Hidden Gems of Game Design Volume 26

Hidden Gems of Game Design Volume 26

Featuring Desert Fox Games and LEGO Batman

What Defines 'Survival' in Survival Horror?

What Defines 'Survival' in Survival Horror?

Exploring the relationship between the player's internal and external struggles

Hidden Gems of Game Design Volume 25

Hidden Gems of Game Design Volume 25

Featuring Toy Tactics, BattleForge, and Chaos Rings

Hidden Gems of Game Design Volume 24

Hidden Gems of Game Design Volume 24

Featuring RPG Time, Super Army War, and New Roots

Command & Conquer Through the Years: A Retrospective Analysis

Command & Conquer Through the Years: A Retrospective Analysis

Examining the path of one of gaming's most revered strategy franchises

Hidden Gems of Game Design Volume 23

Hidden Gems of Game Design Volume 23

Unearthing the good stuff