A game design critic with more than a decade analyzing video games. I'm the author of the "Game Design Deep Dive series" and have interviewed hundreds of developers in the industry.
The contradiction of cinematic games
Our team is back with another set of games that deserve more attention than they get
Why you need to raise the heat
Mortis it up
What a 18-year-old game can teach us about horror design
A slow and snappy game
Play these games if you dare...
When fear becomes frustrating
But lacks some meat on the bones
The nighttime is the right time...
Handpicked for your enjoyment by the writers of Superjump!
Delving into dark game design patterns
A pizza-filled museum
The livelihood of live service games
A dash of intense difficulty
A stylish shooter
The art of making old new again
99 Floors of Dungeon Crawling
A swinging, swearing, good time
Back with the second edition of a list of games that deserved more recognition than they received
Pushing forward from hoarding in games
Putting a price on virtual goods