A game design critic with more than a decade analyzing video games. I'm the author of the "Game Design Deep Dive series" and have interviewed hundreds of developers in the industry.
A gang to Gacha for
Once more into the Labryinth
An indie Metroidvania and a classic in the Warhammer universe headline this month's offering
SUPERJUMP writers collaborate to bring you the best of Steam's demo-fest
Don't let the controversy get in the way of making a buck
Exploring the many shades of grey within The Witcher III
This volume explores games that provides all players a good challenge
How to analyze games like a pro
Decks and Dodging
A bumpy - but enjoyable - ride
Dark themes, epic strategy, and the post-apocalypse
A rich experience for action RPG veterans
The contradiction of cinematic games
Our team is back with another set of games that deserve more attention than they get
Why you need to raise the heat
Mortis it up
What a 18-year-old game can teach us about horror design
A slow and snappy game
Play these games if you dare...
When fear becomes frustrating
But lacks some meat on the bones
The nighttime is the right time...
Handpicked for your enjoyment by the writers of Superjump!