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Josh Bycer
Author

Josh Bycer

A game design critic with more than a decade analyzing video games. I'm the author of the "Game Design Deep Dive series" and have interviewed hundreds of developers in the industry.

147 stories published
Hidden Gems of Game Design Vol 47

Hidden Gems of Game Design Vol 47

Unearthing Ginger, Sublevel Zero Redux, and PlanetSide 2

The Gameplay of Gacha

The Gameplay of Gacha

Why Gacha games still show no signs of stopping

Looking Back (and Forward) at the Success of Vampire Survivors

Looking Back (and Forward) at the Success of Vampire Survivors

Exploring bullet heaven's beginnings and future with a hit indie four years later

Hidden Gems of Game Design Volume 46

Hidden Gems of Game Design Volume 46

Unearthing Freeride, Blazing Beaks, Cravan SandWitch, Clean Up Earth, and Battle for Troy

Thoughts on Being a First-Time Game Design Consultant

Thoughts on Being a First-Time Game Design Consultant

Observing game development from the outside-in as a first-time game design consultant

Hidden Gems of Game Design Vol 45

Hidden Gems of Game Design Vol 45

Unearthing Spooky Express, Jail Dice: Roll to Break, Rick Henderson, and Champions of Regnum

Hidden Gems of Game Design Vol 44

Hidden Gems of Game Design Vol 44

Unearthing Zexion, OpenTTD, Bullets & Brains, and Werewolf: The Last Warrior

Hidden Gems of Game Design Vol 43

Hidden Gems of Game Design Vol 43

Unearthing the Gemcraft series, Beyond Sunset, and Zoo Tycoon

Hidden Gems of Game Design Vol 42

Hidden Gems of Game Design Vol 42

Unearthing Kokoro Clover Season 1, Rytmos, and the original Grand Theft Auto

Thoughts on Silent Hill F

Thoughts on Silent Hill F

Exciting re-imagining or disappointing spinoff? It might be a little of both

Hidden Gems of Game Design Vol 41

Hidden Gems of Game Design Vol 41

Unearthing Tactical Nexus, Flinthook, Tiny Terrors, Tyranny, and Tarzan: Return to the Jungle

Hidden Gems of Game Design Vol 40

Hidden Gems of Game Design Vol 40

Unearthing Kulebra and the Souls of Limbo, Steel Assault, and Aero The Acro-Bat: Rascal Rival Revenge

The Appeal of Wholesome Games and Wholesome Direct

The Appeal of Wholesome Games and Wholesome Direct

Interviewing Matthew Taylor, founder of Wholesome Direct

Hidden Gems of Game Design Vol 39

Hidden Gems of Game Design Vol 39

Unearthing The Mummy Demastered, Warbits Plus, Might and Magic VIII: Day of the Destroyer, Phantasy Star Online 2:  New Genesis, Contract Rush DX

Studying Game Design Through Empiricism

Studying Game Design Through Empiricism

How a more empirical view can delineate between a "good game" and a "successful game"

Peak: Climbing and Falling With Friends

Peak: Climbing and Falling With Friends

Meet you at the top

Hidden Gems of Game Design Volume 38

Hidden Gems of Game Design Volume 38

Unearthing Entity Researchers, Seven Kingdoms, Saiyuki: Journey West, and Prince of Persia

Hidden Gems of Game Design Volume 37

Hidden Gems of Game Design Volume 37

Unearthing Teocida, Orbital Bullet, and Crackdown

Hidden Gems of Game Design Vol 36

Hidden Gems of Game Design Vol 36

Unearthing Shadow Hearts, Guntastic, and Miscrits

Hidden Gems of Game Design Vol 35

Hidden Gems of Game Design Vol 35

Unearthing Kya Dark Lineage and Crusaders of Space: Open Range.

Crafting Creeper World: An Interview with Knuckle Cracker

Crafting Creeper World: An Interview with Knuckle Cracker

Secrets of the Creeper

Hidden Gems of Game Design Vol 34

Hidden Gems of Game Design Vol 34

Unearthing Betrayer, Pyre, The Berlin Apartment, and Pure

The Role and Difficulty of Skill-Based Matchmaking

The Role and Difficulty of Skill-Based Matchmaking

How should we think about "skill" in multiplayer games?

Hidden Gems of Game Design Volume 33

Hidden Gems of Game Design Volume 33

Unearthing Star of Providence and Wildlife Park