All Stories
The Joy and Pain of Game Mastery
Exploring how to create interesting and challenging content for all players
Hidden Gems of Game Design Volume 22
Unearthing the good stuff
Getting to the Heart (of the Cards) of Balatro
How poker-like-rogue-like Balatro from LocalThunk blew up
The Lessons Learned From Palworld’s Success
Gotta catch the Pals
Hidden Gems of Game Design Volume 21
Digging up those gems
Hidden Gems of Game Design Volume 20
Unearthing gems with Psycutlery, Patapon, Fate, and Picayune Dreams
Hidden Gems of Game Design Volume 19
Unearthing gems with Vomitoreum, Blacklight Retribution, Ribbym, and NeverAwake
Returnal Can’t Handle the Risks of Roguelite Design
Weighing up the risk and reward approach
Examining the Live Service Success of Payday 2
How Overkill Software kept the payday going
The Limits of eSports
Does competitive design work for the industry?
Hidden Gems of Game Design Volume 18
Unearthing gems with Final Profit, Half-Minute Hero and Sunset Riders
You Will Die Here Tonight Twists Survival Horror
Enjoy this Resident Evil inspired rogue-lite from Spiral Bound Interactive
Lunacid is Old School to a "T"
... and to a fault
Amnesia: The Bunker Takes the Series Two Scary Steps Forward
Hunker in the Bunker
Why Horror Is the Hardest Game Genre
Scaring the design out of you
Hidden Gems of Game Design Volume 17
Unearthing gems with Rusty Lake, Henry Hatsworth in The Puzzling Adventure, and Power Rangers: Dino Thunder
Blasphemous 2 Review
A sequel set in a hauntingly beautiful world that will test your mettle
El Paso, Elsewhere Tells a Stylish Story
Shooting for Love in All the Wrong Places
Voidstranger Invites You Into a Labyrinth of Pain
An endless cycle of Sokoban and confusion
Hidden Gems of Game Design Volume 16
Unearthing gems with Gloom, En Garde!, Chroma Squad, Jackal, Beyblade G-Revolution, and Powerslide
How Bethesda Designs for Moments
It's about The Moments, not the moment-to-moment
The Dichotomy of Difficulty
Making challenge fun
Remnant 2 Provides Double the Souls-like Shooting
The sequel takes what worked in the first game and gives you more of it