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Josh Bycer
Author

Josh Bycer

A game design critic with more than a decade analyzing video games. I'm the author of the "Game Design Deep Dive series" and have interviewed hundreds of developers in the industry.

147 stories published
Is Strategy Design Due for a Shakeup?

Is Strategy Design Due for a Shakeup?

How does the strategy genre stay relevant in the current era of gaming?

The Joy and Pain of Game Mastery

The Joy and Pain of Game Mastery

Exploring how to create interesting and challenging content for all players

Hidden Gems of Game Design Volume 22

Hidden Gems of Game Design Volume 22

Unearthing the good stuff

Getting to the Heart (of the Cards) of Balatro

Getting to the Heart (of the Cards) of Balatro

How poker-like-rogue-like Balatro from LocalThunk blew up

The Lessons Learned From Palworld’s Success

The Lessons Learned From Palworld’s Success

Gotta catch the Pals

Hidden Gems of Game Design Volume 21

Hidden Gems of Game Design Volume 21

Digging up those gems

Hidden Gems of Game Design Volume 20

Hidden Gems of Game Design Volume 20

Unearthing gems with Psycutlery, Patapon, Fate, and Picayune Dreams

Hidden Gems of Game Design Volume 19

Hidden Gems of Game Design Volume 19

Unearthing gems with Vomitoreum, Blacklight Retribution, Ribbym, and NeverAwake

Returnal Can’t Handle the Risks of Roguelite Design

Returnal Can’t Handle the Risks of Roguelite Design

Weighing up the risk and reward approach

Examining the Live Service Success of Payday 2

Examining the Live Service Success of Payday 2

How Overkill Software kept the payday going

The Limits of eSports

The Limits of eSports

Does competitive design work for the industry?

Hidden Gems of Game Design Volume 18

Hidden Gems of Game Design Volume 18

Unearthing gems with Final Profit, Half-Minute Hero and Sunset Riders

You Will Die Here Tonight Twists Survival Horror

You Will Die Here Tonight Twists Survival Horror

Enjoy this Resident Evil inspired rogue-lite from Spiral Bound Interactive

Lunacid is Old School to a "T"

Lunacid is Old School to a "T"

... and to a fault

Amnesia: The Bunker Takes the Series Two Scary Steps Forward

Amnesia: The Bunker Takes the Series Two Scary Steps Forward

Hunker in the Bunker

Why Horror Is the Hardest Game Genre

Why Horror Is the Hardest Game Genre

Scaring the design out of you

Hidden Gems of Game Design Volume 17

Hidden Gems of Game Design Volume 17

Unearthing gems with Rusty Lake, Henry Hatsworth in The Puzzling Adventure, and Power Rangers: Dino Thunder

Blasphemous 2 Review

Blasphemous 2 Review

A sequel set in a hauntingly beautiful world that will test your mettle

El Paso, Elsewhere Tells a Stylish Story

El Paso, Elsewhere Tells a Stylish Story

Shooting for Love in All the Wrong Places

Voidstranger Invites You Into a Labyrinth of Pain

Voidstranger Invites You Into a Labyrinth of Pain

An endless cycle of Sokoban and confusion

Hidden Gems of Game Design Volume 16

Hidden Gems of Game Design Volume 16

Unearthing gems with Gloom, En Garde!, Chroma Squad, Jackal, Beyblade G-Revolution, and Powerslide

How Bethesda Designs for Moments

How Bethesda Designs for Moments

It's about The Moments, not the moment-to-moment

The Dichotomy of Difficulty

The Dichotomy of Difficulty

Making challenge fun

Remnant 2 Provides Double the Souls-like Shooting

Remnant 2 Provides Double the Souls-like Shooting

The sequel takes what worked in the first game and gives you more of it