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Hidden Gems
Hidden Gems of Game Design Volume 30
Featuring Plok! and Backyard Baseball
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Game Design
Examining Live Service Design
Why mobile games make the live service money
Hidden Gems
Hidden Gems of Game Design Volume 29
Featuring 24 Killers and Need for Speed: Porsche Unleashed
Game Design
Gacha Games: A Discussion
What is the present, and future, of gacha?
Review
I Loved Animal Well, But I'm Bothered By Its Artificial Depth
A great base game is undercut by tedious optional challenges
Hidden Gems
Hidden Gems of Game Design Volume 28
Featuring the Quester series, Gylt, and Dino Island
Opinion
Zenless Zone Zero Shows the Limits of Mobile Action Games
Zeroing out on gameplay, but not on monetization
Game Design
The Game Design Tunnel Vision Problem
Not the forest for the games
Game Design
How The X-Com Files Delivers Smaller Scale Strategy
The TU is out there
Hidden Gems
Hidden Gems of Game Design Volume 27
Featuring GhostControl Inc and Europa 1400: The Guild
Game Design
Has Esports Helped the Game Industry?
Is it a competitive market?