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Josh Bycer
Author

Josh Bycer

A game design critic with more than a decade analyzing video games. I'm the author of the "Game Design Deep Dive series" and have interviewed hundreds of developers in the industry.

147 stories published
What Does it Mean to Analyze Game Design?

What Does it Mean to Analyze Game Design?

How to analyze games like a pro

The Knight Witch Tries to Bullet Hell Its Way to Success

The Knight Witch Tries to Bullet Hell Its Way to Success

Decks and Dodging

The Callisto Protocol: Action-Horror or Just Action?

The Callisto Protocol: Action-Horror or Just Action?

A bumpy - but enjoyable - ride

Hidden Gems of Game Design: Volume 7

Hidden Gems of Game Design: Volume 7

Dark themes, epic strategy, and the post-apocalypse

Astlibra Revision is “All” The Action RPG

Astlibra Revision is “All” The Action RPG

A rich experience for action RPG veterans

Are Prestige Video Games the Future?

Are Prestige Video Games the Future?

The contradiction of cinematic games

Hidden Gems of Game Design: Volume 6

Hidden Gems of Game Design: Volume 6

Our team is back with another set of games that deserve more attention than they get

How to Study Hard Gameplay and Game Design

How to Study Hard Gameplay and Game Design

Why you need to raise the heat

Faith: The Unholy Trinity Proves the Mortis is in the Details

Faith: The Unholy Trinity Proves the Mortis is in the Details

Mortis it up

The Scary Secrets of Horror Design From Silent Hill 4

The Scary Secrets of Horror Design From Silent Hill 4

What a 18-year-old game can teach us about horror design

Marvel Snap Is a Surprising CCG…Until It’s Not

Marvel Snap Is a Surprising CCG…Until It’s Not

A slow and snappy game

SPOOKYJUMP: The Best Games To Play This Halloween

SPOOKYJUMP: The Best Games To Play This Halloween

Play these games if you dare...

Hidden Gems of Game Design: Volume 5

Hidden Gems of Game Design: Volume 5

Our team is back with another set of games that deserve more attention than they get

The Problems With Indie Horror

The Problems With Indie Horror

When fear becomes frustrating

Scorn Tells a Fleshy Tale

Scorn Tells a Fleshy Tale

But lacks some meat on the bones

Cult of the Lamb is a Devilishly Cute Roguelite

Cult of the Lamb is a Devilishly Cute Roguelite

The nighttime is the right time...

The Best Demos From October's Steam Next Fest

The Best Demos From October's Steam Next Fest

Handpicked for your enjoyment by the writers of Superjump!

Hidden Gems of Game Design: Volume 4

Hidden Gems of Game Design: Volume 4

Our team is back with another set of games that deserve more attention than they get

What is "Dark Side Monetization"?

What is "Dark Side Monetization"?

Delving into dark game design patterns

The Cowabunga Collection is a TMNT Time Capsule

The Cowabunga Collection is a TMNT Time Capsule

A pizza-filled museum

The (Not So) Secrets of Live Service Success

The (Not So) Secrets of Live Service Success

The livelihood of live service games

Timothy and the Tower of Mu is a Tall Order

Timothy and the Tower of Mu is a Tall Order

A dash of intense difficulty

Fashion Police Squad Has the Style, But Lacks the Substance

Fashion Police Squad Has the Style, But Lacks the Substance

A stylish shooter

Hidden Gems of Game Design: Volume 3

Hidden Gems of Game Design: Volume 3

Our team is back with another set of games that deserve more attention than they get