All Stories
The Knight Witch Tries to Bullet Hell Its Way to Success
Decks and Dodging
The Callisto Protocol: Action-Horror or Just Action?
A bumpy - but enjoyable - ride
Hidden Gems of Game Design: Volume 7
Dark themes, epic strategy, and the post-apocalypse
Astlibra Revision is “All” The Action RPG
A rich experience for action RPG veterans
Are Prestige Video Games the Future?
The contradiction of cinematic games
Hidden Gems of Game Design: Volume 6
Our team is back with another set of games that deserve more attention than they get
How to Study Hard Gameplay and Game Design
Why you need to raise the heat
Faith: The Unholy Trinity Proves the Mortis is in the Details
Mortis it up
The Scary Secrets of Horror Design From Silent Hill 4
What a 18-year-old game can teach us about horror design
Marvel Snap Is a Surprising CCG…Until It’s Not
A slow and snappy game
SPOOKYJUMP: The Best Games To Play This Halloween
Play these games if you dare...
Hidden Gems of Game Design: Volume 5
Our team is back with another set of games that deserve more attention than they get
The Problems With Indie Horror
When fear becomes frustrating
Scorn Tells a Fleshy Tale
But lacks some meat on the bones
Cult of the Lamb is a Devilishly Cute Roguelite
The nighttime is the right time...
The Best Demos From October's Steam Next Fest
Handpicked for your enjoyment by the writers of Superjump!
Hidden Gems of Game Design: Volume 4
Our team is back with another set of games that deserve more attention than they get
What is "Dark Side Monetization"?
Delving into dark game design patterns
The Cowabunga Collection is a TMNT Time Capsule
A pizza-filled museum
The (Not So) Secrets of Live Service Success
The livelihood of live service games
Timothy and the Tower of Mu is a Tall Order
A dash of intense difficulty
Fashion Police Squad Has the Style, But Lacks the Substance
A stylish shooter
Hidden Gems of Game Design: Volume 3
Our team is back with another set of games that deserve more attention than they get