All Stories
Hidden Gems
Hidden Gems of Game Design Volume 19
Unearthing gems with Vomitoreum, Blacklight Retribution, Ribbym, and NeverAwake
Opinion
Returnal Can’t Handle the Risks of Roguelite Design
Weighing up the risk and reward approach
Feature
Examining the Live Service Success of Payday 2
How Overkill Software kept the payday going
Opinion
The Limits of eSports
Does competitive design work for the industry?
Hidden Gems
Hidden Gems of Game Design Volume 18
Unearthing gems with Final Profit, Half-Minute Hero and Sunset Riders
Review
You Will Die Here Tonight Twists Survival Horror
Enjoy this Resident Evil inspired rogue-lite from Spiral Bound Interactive
Review
Lunacid is Old School to a "T"
... and to a fault
Review
Amnesia: The Bunker Takes the Series Two Scary Steps Forward
Hunker in the Bunker
Game Design
Why Horror Is the Hardest Game Genre
Scaring the design out of you
Hidden Gems
Hidden Gems of Game Design Volume 17
Unearthing gems with Rusty Lake, Henry Hatsworth in The Puzzling Adventure, and Power Rangers: Dino Thunder