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Game Design
Why Did Everything Become an RPG?
How abstraction took over the game industry
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Review
Limbus Company Takes Project Moon to Gacha Corp
A gang to Gacha for
Review
Labyrinth of Galleria Provides a Picturesque Dungeon Crawler
Once more into the Labryinth
Hidden Gems
Hidden Gems of Game Design: Volume 9
An indie Metroidvania and a classic in the Warhammer universe headline this month's offering
Preview
The Best Steam Next Fest Demos, Handpicked By SUPERJUMP
SUPERJUMP writers collaborate to bring you the best of Steam's demo-fest
Opinion
Harry Potter and Streamer Hypocrisy
Don't let the controversy get in the way of making a buck
Opinion
How the Witcher Ruined Morality Systems for Me
Exploring the many shades of grey within The Witcher III
Feature
Hidden Gems of Game Design: Volume 8
This volume explores games that provides all players a good challenge
Game Design
What Does it Mean to Analyze Game Design?
How to analyze games like a pro
Review
The Knight Witch Tries to Bullet Hell Its Way to Success
Decks and Dodging
Review
The Callisto Protocol: Action-Horror or Just Action?
A bumpy - but enjoyable - ride