Author of the Kognition Cycle. Works featured in The Other Stories podcast, Twist in Time, Wyldblood, Selene Quarterly, and the anthology Today, Tomorrow, Always.
Fights, friendship, and queer coming-of-age angst in a bite-sized RPG
The Last of Us, Kentucky Route Zero, and NORCO grant us looks at the End Times...and why doom can look different for us all
Magic, money, and a tongue-in-cheek criticism of capitalism
What is perfection in a game?
Past, future, and examining the world beyond the self
Suspension of disbelief, audience participation, and the argument over writing quality in video games
Rewriting the past to handle the future
"We wanted to change the world"
'Endwalker' dives into the philosophical boundaries of JRPG’s greatest trope
Xenosaga’s philosophically-crafted narrative still resonates years later
Aliens, teenage shenanigans, and retro 1980s flair
An examination of the role of grief in the narratives of the two God of War games
Deeper into the abyss
To be or not to be
Play these games if you dare...
Understanding the "lost" Breath of Fire game
The fading line between artistry and necessity
The demo heralds a possibly mythic return for the forgotten series
It's always about one last job
Is there purpose and worth in a life with no humans around?
Curating the history of virtual titles begins with a physical space
Tetris Effect: Connected, Unpacking, and finding personhood without people
This masterpiece’s environmental storytelling has cast a long shadow
This free, fan-created project is overflowing with love and detail
The Net of 20XX made me hope for an impossible world