Rachel Alm
Rachel is a writer, editor, fairly successful house plant keeper (a new development), and an avid bookshelf analyst at parties.
All Stories
Never-Ending Games: The Impermanence of a Constantly Updatable World
Delivering a finished game isn't what it used to be
The Subtle Art of World Building
How developers build the worlds we play and why it matters
Music Lessons: Grief and Hope in When the Past Was Around
Memories, and the grief that accompanies them
The Little Light Within: FFXIV's Endwalker and the Fierceness of Hope
Hope is sometimes the most audacious goal
Jak and Daxter's Lasting Precursor Legacy
The venerable franchise took daring chances along the way
Resident Evil 4 Helped Me Embrace My Love of Horror
Pushing past the fear
Naoki Yoshida is Right: Game Design Is Changing
Final Fantasy's latest superstar leader opines on where game design is going
Sisters in Mystery: An Ode to the Nancy Drew PC Games
Classic games like the Nancy Drew series are nostalgia fuel from gamers' pasts.
Detroit: Become Human is Both Brilliant and Just Shy of It
Could the vaunted game have achieved more?
League of Legends Excels at Making Fans of People Who Don't Play
A love for League of Legends goes beyond gaming
Game Nights and the Joys of Couch-Side Spectating
In-person Twitch with more snacks and fewer trolls
Final Fantasy XVI Isn’t Open World (And That’s a Good Thing)
Lessons in open-world design thought and how it may play into Final Fantasy XVI
From Geocaching to Zombies, Run! The Evolution of Exergaming
Getting exercise outside is more than just running in circles
In Eikons We Trust: Final Fantasy XVI’s Departure From and Homage to the Franchise History
Square Enix shows off more of its upcoming blockbuster
Healing in Final Fantasy XIV Helped Me Conquer My Fear of Failure
Learning life lessons through gaming