Rachel is a writer, a runner, and a Final Fantasy enthusiast.
The intersection of punk and digital entertainment
Delivering a finished game isn't what it used to be
How developers build the worlds we play and why it matters
Memories, and the grief that accompanies them
Hope is sometimes the most audacious goal
The venerable franchise took daring chances along the way
Pushing past the fear
Final Fantasy's latest superstar leader opines on where game design is going
Classic games like the Nancy Drew series are nostalgia fuel from gamers' pasts.
Could the vaunted game have achieved more?
A love for League of Legends goes beyond gaming
In-person Twitch with more snacks and fewer trolls
Lessons in open-world design thought and how it may play into Final Fantasy XVI
Getting exercise outside is more than just running in circles
Square Enix shows off more of its upcoming blockbuster
Learning life lessons through gaming