Opinion A Mass Effect TV Adaptation Must Be OK With Disappointing Fans How do you adapt a title where each player has a unique experience? By disappointing a lot of people.
Opinion Vampire Survivors: A Study of an Indie Phenomenon Exploring and understanding the indie game that everyone’s talking about
Opinion Nier Automata Explores “2B or Not 2B” but Doesn’t Provide an Answer Yoko Taro’s nihilist painting of the future, featuring hope
Opinion Four Years Later, Destiny 2 is Still Worth Your Time Destiny 2 has struggled to find its place in the four years since release; but its time has finally come
Opinion The Steam Deck Represents the Next Age in Linux Gaming Could this be the boost that Linux gaming needs?
Opinion The NieR Games Are Singularly Brilliant...But They're Not Replayable Ah, to play these games for the first time again…
Opinion Fire Emblem Games That Could Use an Echoes-Style Remake Giving these games the same treatment as 2017’s Shadows of Valentia could do a world of good
Opinion I Don’t Feel Guilty About Skipping Dark Souls II Before Elden Ring Some thoughts on FromSoftware's sophomore slump
Opinion Marvel’s Guardians of the Galaxy Fixes a Huge Exploration Problem Finding a solution to a thorny issue
Opinion It's Time for a New Matrix Video Game The technology — and techniques — now exist to make it truly possible
Opinion Sea of Thieves: Friendship, Folly, and Freedom “Playing to win is a loss. Losing for fun is a win.”
Opinion The Unsinkable Team Fortress 2 Valve’s team-based FPS has outlasted a lot of competitors — but what comes next?
Opinion Humanizing Sephiroth How the FFVII Remake can continue to flesh out the infamous one-winged angel with one scene
Opinion How Playing Picross Has Forced Me To Re-Examine My Manuscript The addictive nonogram puzzler is a bountiful insight for writing a novel
Opinion Yakuza 0 Has Two Brilliant Fight Songs Although reserved to side content, these fight songs give you more than just an adrenaline rush
Opinion When Mass Effect Neutered the Reapers, and We Didn’t Care Why world-building and narrative supersede inconsistency in the message