Review I Loved Animal Well, But I'm Bothered By Its Artificial Depth A great base game is undercut by tedious optional challenges
Feature Tetris at 40: The Twisting Tale of Its Journey to Handhelds The most-ported game ever found its way to some very unusual places
Interview Interviewing Solo-Dev Mattias Simonsson on His New Game, Eelah The joys and challenges of the solo-dev life
Review Patrick’s Parabox and Its Recursive Puzzles Patrick's Parabox is the kind of game that can make you feel dumb, smart, and then dumb again, all in the span of a few minutes