All Stories
Feature
Intellectual Difficulty and Fairness in Tactical and Puzzle Games
Examining the difference between difficulty and fairness and how they apply to games
Feature
Chrono Trigger/Chrono Cross and Temporal Ontology, Part 2
Understanding existence and identity in the different time structures of Chrono Trigger and Chrono Cross
Feature
Chrono Trigger/Chrono Cross and Temporal Ontology, Part 1
Time Travel and Linear Time vs. Branching Time
Game Design
What is Difficulty and Fairness in Video Games?
Examining two divisive topics in the discussion about gaming
Feature
Shin Megami Tensei: Devil Survivor and Laplace's Demon Thought Experiment
Comparing Shin Megami Tensei's plot with the famous philosophical experiment
Game Design
The Difference Between Cohesion and Coherence in Video Games
Understanding the dichotomy between internal and external analysis
Game Design
The Difference Between Complexity and Depth in Video Games
Deep thinking on depth and complexity
Opinion
Shin Megami Tensei III: Nocturne as a Political Philosophy Experiment
How the world of this classic can lead to deep reflections on humanity and its ideals in society
Feature
Game Masters: Yoko Taro
How to recognize a Yoko Taro RPG