All Stories
Now Playing at SUPERJUMP
Now Playing at SUPERJUMP: Issue 38
What are you playing?
Feature
The History of Portable Tactical RPGs, Part 1: Game Boy (1989–2003)
Strategy to go
Game Design
The Quest for Knowledge in The Witness
Deep understanding of a deep game
Now Playing at SUPERJUMP
Now Playing at SUPERJUMP: Issue 37
What are you playing?
Feature
The Early Years of the MMORPG Market in Brazil (2004–2010): The Golden Era of Level Up Games
How the MMORPG genre came to prominence in Brazil
Now Playing at SUPERJUMP
Now Playing at SUPERJUMP, Issue 29
What are you playing?
Game Design
Colonial Power Relations and Totalitarian Mass Communication in Half-Life 2
A detailed analysis of Half-Life 2's impressive and historically important digital dystopia
SUPERJUMP Weekly
Video Games, Culture, and Society
Showcasing the intersection of culture and society in video games
Feature
The Dark Side of Gay Culture in Mediterranea Inferno: A Profane Iconology
Examining social and existential issues in gay culture in the context of social media and conservatism
SUPERJUMP PVP
SUPERJUMP PVP #2: The Hero's Journey in RPGs
Analyzing the advantages and disadvantages of RPGs featuring the "hero's journey"