All Stories
Now Playing at SUPERJUMP: Issue 38
What are you playing?
The History of Portable Tactical RPGs, Part 1: Game Boy (1989–2003)
Strategy to go
The Quest for Knowledge in The Witness
Deep understanding of a deep game
Now Playing at SUPERJUMP: Issue 37
What are you playing?
The Early Years of the MMORPG Market in Brazil (2004–2010): The Golden Era of Level Up Games
How the MMORPG genre came to prominence in Brazil
Now Playing at SUPERJUMP, Issue 29
What are you playing?
Colonial Power Relations and Totalitarian Mass Communication in Half-Life 2
A detailed analysis of Half-Life 2's impressive and historically important digital dystopia
Video Games, Culture, and Society
Showcasing the intersection of culture and society in video games
The Dark Side of Gay Culture in Mediterranea Inferno: A Profane Iconology
Examining social and existential issues in gay culture in the context of social media and conservatism
SUPERJUMP PVP #2: The Hero's Journey in RPGs
Analyzing the advantages and disadvantages of RPGs featuring the "hero's journey"
Beyond Imagination: Unraveling the Postmodern Mythos of Final Fantasy XIV
Examining the concepts of myth, fiction and fantasy in Final Fantasy XIV
We Need to Talk About Gay Relationships in JRPGs
Why we need more gay representation in JRPGs and how narrative design and character writing can improve
PARANORMASIGHT: The Seven Mysteries of Honjo — An Interview with Takanari Ishiyama and Gen Kobayashi
Delving into the topic of metafictionality in adventure games with Ishiyama-san and Kobayashi-san
MetaReview - Octopath Traveler II
Comparing and analyzing several game reviews of Octopath Traveler II
MetaReview - Tactics Ogre: Reborn
Comparing and analyzing several game reviews on Tactics Ogre: Reborn
Comparative Criticism #1: War and the End of Humanity in Final Fantasy Type-0 and Apocalypse Now
Examining the concept of war as the failure and end of humanity
SUPERJUMP PVP: Party-Based JRPGs
Vitor Costa and Alex Anyfantis examine the pros and cons of Japanese RPGs with party-based narrative and gameplay
Nobuo Uematsu and the Synthetic Neoclassicism of the Fantasian Soundtrack
Examining Nobuo Uematsu's ideas and techniques in what could be his last complete OST for a video game
Why Random Encounters Shouldn’t Disappear in RPGs
How random encounter system can be designed in a modern and enjoyable way in current RPGs
Various Daylife: An Interview With Tomoya Asano and Masaaki Hayasaka
Exploring the design decisions behind Various Daylife
The Magical, Aristocratic Symbolism of The DioField Chronicle
Examining the ideas and techniques in Isamu Kamikokuryo's concept art
NieR: Automata and the Melancholy of the Human Voice in an Opera of Machines and Ruins
How Keiichi Okabe's music contributes to the identity of the NieR series and the humanism of NieR: Automata
NieR: Automata - An Interview with Yoko Taro, Yosuke Saito, and Keiichi Okabe
With the re-release of NieR: Automata on Nintendo Switch, the legendary minds behind the game discuss their craft in an exclusive interview