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Vitor M. Costa
Author

Vitor M. Costa

Philosopher, logician, and historian; also an amateur pianist and an enthusiast of literature, film, and video games. He writes extensively on tactical and role-playing games, game history, and puzzle design.

Florianópolis, Brazil Website Twitter
36 stories published
Hidden Gems of Game Design Vol 45

Hidden Gems of Game Design Vol 45

Unearthing Spooky Express, Jail Dice: Roll to Break, Rick Henderson, and Champions of Regnum

Now Playing at SUPERJUMP: Issue 38

Now Playing at SUPERJUMP: Issue 38

What are you playing?

The History of Portable Tactical RPGs, Part 1: Game Boy (1989–2003)

The History of Portable Tactical RPGs, Part 1: Game Boy (1989–2003)

Strategy to go

The Quest for Knowledge in The Witness

The Quest for Knowledge in The Witness

Deep understanding of a deep game

Now Playing at SUPERJUMP: Issue 37

Now Playing at SUPERJUMP: Issue 37

What are you playing?

The Early Years of the MMORPG Market in Brazil (2004–2010): The Golden Era of Level Up Games

The Early Years of the MMORPG Market in Brazil (2004–2010): The Golden Era of Level Up Games

How the MMORPG genre came to prominence in Brazil

Now Playing at SUPERJUMP, Issue 29

Now Playing at SUPERJUMP, Issue 29

What are you playing?

Colonial Power Relations and Totalitarian Mass Communication in Half-Life 2

Colonial Power Relations and Totalitarian Mass Communication in Half-Life 2

A detailed analysis of Half-Life 2's impressive and historically important digital dystopia

Video Games, Culture, and Society

Video Games, Culture, and Society

Showcasing the intersection of culture and society in video games

The Dark Side of Gay Culture in Mediterranea Inferno: A Profane Iconology

The Dark Side of Gay Culture in Mediterranea Inferno: A Profane Iconology

Examining social and existential issues in gay culture in the context of social media and conservatism

SUPERJUMP PVP #2: The Hero's Journey in RPGs

SUPERJUMP PVP #2: The Hero's Journey in RPGs

Analyzing the advantages and disadvantages of RPGs featuring the "hero's journey"

Beyond Imagination: Unraveling the Postmodern Mythos of Final Fantasy XIV

Beyond Imagination: Unraveling the Postmodern Mythos of Final Fantasy XIV

Examining the concepts of myth, fiction and fantasy in Final Fantasy XIV

We Need to Talk About Gay Relationships in JRPGs

We Need to Talk About Gay Relationships in JRPGs

Why we need more gay representation in JRPGs and how narrative design and character writing can improve

PARANORMASIGHT: The Seven Mysteries of Honjo — An Interview with Takanari Ishiyama and Gen Kobayashi

PARANORMASIGHT: The Seven Mysteries of Honjo — An Interview with Takanari Ishiyama and Gen Kobayashi

Delving into the topic of metafictionality in adventure games with Ishiyama-san and Kobayashi-san

MetaReview - Octopath Traveler II

MetaReview - Octopath Traveler II

Comparing and analyzing several game reviews of Octopath Traveler II

MetaReview - Tactics Ogre: Reborn

MetaReview - Tactics Ogre: Reborn

Comparing and analyzing several game reviews on Tactics Ogre: Reborn

Comparative Criticism #1: War and the End of Humanity in Final Fantasy Type-0 and Apocalypse Now

Comparative Criticism #1: War and the End of Humanity in Final Fantasy Type-0 and Apocalypse Now

Examining the concept of war as the failure and end of humanity

SUPERJUMP PVP: Party-Based JRPGs

SUPERJUMP PVP: Party-Based JRPGs

Vitor Costa and Alex Anyfantis examine the pros and cons of Japanese RPGs with party-based narrative and gameplay

Nobuo Uematsu and the Synthetic Neoclassicism of the Fantasian Soundtrack

Nobuo Uematsu and the Synthetic Neoclassicism of the Fantasian Soundtrack

Examining Nobuo Uematsu's ideas and techniques in what could be his last complete OST for a video game

Why Random Encounters Shouldn’t Disappear in RPGs

Why Random Encounters Shouldn’t Disappear in RPGs

How random encounter system can be designed in a modern and enjoyable way in current RPGs

Various Daylife: An Interview With Tomoya Asano and Masaaki Hayasaka

Various Daylife: An Interview With Tomoya Asano and Masaaki Hayasaka

Exploring the design decisions behind Various Daylife

The Magical, Aristocratic Symbolism of The DioField Chronicle

The Magical, Aristocratic Symbolism of The DioField Chronicle

Examining the ideas and techniques in Isamu Kamikokuryo's concept art

NieR: Automata and the Melancholy of the Human Voice in an Opera of Machines and Ruins

NieR: Automata and the Melancholy of the Human Voice in an Opera of Machines and Ruins

How Keiichi Okabe's music contributes to the identity of the NieR series and the humanism of NieR: Automata

NieR: Automata - An Interview with Yoko Taro, Yosuke Saito, and Keiichi Okabe

NieR: Automata - An Interview with Yoko Taro, Yosuke Saito, and Keiichi Okabe

With the re-release of NieR: Automata on Nintendo Switch, the legendary minds behind the game discuss their craft in an exclusive interview