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SUPERJUMP

Sephonie’s Strong Story Elevates Its Gameplay
Review

Sephonie’s Strong Story Elevates Its Gameplay

Feeling the pandemic's influence on video game storytelling

  • Lucas Di Quinzio
Lucas Di Quinzio May 5, 2022 • 4 min read
Tunic Condenses the Best of the '90s Into One Adventure
Review

Tunic Condenses the Best of the '90s Into One Adventure

A nostalgia-fuelled adventure

  • Ben Sernau
Ben Sernau May 4, 2022 • 3 min read
Exploring Dungeon Synth: Music, RPGs, and Nostalgia
Interview

Exploring Dungeon Synth: Music, RPGs, and Nostalgia

Unpacking a music genre's ties to retro gaming with dungeon synth artist Erang

  • Karl Otty
Karl Otty May 4, 2022 • 11 min read
Lost in Vivo: Psychological Horror at its Finest
Review

Lost in Vivo: Psychological Horror at its Finest

Exploring how this indie horror title shines a light on what makes psychological horror so impactful

  • Anthony Wright
Anthony Wright May 3, 2022 • 6 min read
Unravelling the Mysteries of AI in Video Games
Feature

Unravelling the Mysteries of AI in Video Games

Revealing the magicians' secrets

  • Benji Tigg
Benji Tigg May 3, 2022 • 13 min read
Making the “Base” of Your Gameplay
Opinion

Making the “Base” of Your Gameplay

Why approachability is about the middle

  • Josh Bycer
Josh Bycer May 2, 2022 • 9 min read
The World Is Your Oyster in Riders Republic
Review

The World Is Your Oyster in Riders Republic

National parks become your playground

  • Alexander Razin
Alexander Razin May 2, 2022 • 4 min read
Collecting Pokémon Cards: A Primer
Guide

Collecting Pokémon Cards: A Primer

Understanding what makes Pokémon cards valuable

  • Tristan Jung
Tristan Jung May 1, 2022 • 8 min read
The Difference Between Complexity and Depth in Video Games
Game Design

The Difference Between Complexity and Depth in Video Games

Deep thinking on depth and complexity

  • Vitor M. Costa
Vitor M. Costa May 1, 2022 • 8 min read
Before Total War, 1997 Blessed Us With Lords of Magic
Review

Before Total War, 1997 Blessed Us With Lords of Magic

Eight faiths duke it out in a land grab while Death looks on

  • Antony Terence
Antony Terence Apr 30, 2022 • 6 min read
Sephonie Review: No Man Is an Island
Review

Sephonie Review: No Man Is an Island

Sephonie asks the daring question: What if we worked together to achieve harmony?

  • Brandon R Chinn
Brandon R Chinn Apr 30, 2022 • 5 min read
The Immortal Madness of Europa Universalis
Opinion

The Immortal Madness of Europa Universalis

Exploring the deep appeal behind the classic strategy series

  • Andrew Johnston
Andrew Johnston Apr 29, 2022 • 10 min read
Video Game Tutorials Are Awful
Game Design

Video Game Tutorials Are Awful

Developers could make tutorials that are seamless, fun, and relevant

  • Jacob Bergdahl
Jacob Bergdahl Apr 29, 2022 • 7 min read
Shin Megami Tensei III: Nocturne as a Political Philosophy Experiment
Opinion

Shin Megami Tensei III: Nocturne as a Political Philosophy Experiment

How the world of this classic can lead to deep reflections on humanity and its ideals in society

  • Vitor M. Costa
Vitor M. Costa Apr 28, 2022 • 11 min read
The Beginner's Guide: Video Games and The Death of Author
Opinion

The Beginner's Guide: Video Games and The Death of Author

Can we know a creator through their work?

  • Kyle Solomon
Kyle Solomon Apr 28, 2022 • 5 min read
Elden Ring Shatters Soulslike Combat Design
Opinion

Elden Ring Shatters Soulslike Combat Design

Where does Elden Ring’s combat slip up?

  • Josh Bycer
Josh Bycer Apr 27, 2022 • 8 min read
Heavenly Bodies: QWOP meets Ikea in Zero Gravity
Review

Heavenly Bodies: QWOP meets Ikea in Zero Gravity

Astronauts, assemble!

  • Felipe Dal Molin
Felipe Dal Molin Apr 27, 2022 • 4 min read
Alchemy of an Indie - The Serpent Rogue and Sengi Games
Review

Alchemy of an Indie - The Serpent Rogue and Sengi Games

Digging into the alchemy-based rogue-like action adventure, and the studio that made it

  • Bryan Finck
Bryan Finck Apr 26, 2022 • 8 min read
Phantasy Star Online 2: Looking Back on 10 Years of SEGA's MMO
Feature

Phantasy Star Online 2: Looking Back on 10 Years of SEGA's MMO

The past, present, and future of Sega's online empire

  • Erick Figueiredo
Erick Figueiredo Apr 26, 2022 • 12 min read
This Mobile Pokémon Clone Was Better Than Expected
Opinion

This Mobile Pokémon Clone Was Better Than Expected

Nexomon is a free to play game that rises above the low expectations of that label

  • Jade M.
Jade M. Apr 25, 2022 • 3 min read
Kirby’s Fun Core: A Delicate Balance of Experimentation
Game Design

Kirby’s Fun Core: A Delicate Balance of Experimentation

A study on the history of Kirby game design

  • Tristan Jung
Tristan Jung Apr 25, 2022 • 14 min read
Patrick’s Parabox and Its Recursive Puzzles
Review

Patrick’s Parabox and Its Recursive Puzzles

Patrick's Parabox is the kind of game that can make you feel dumb, smart, and then dumb again, all in the span of a few minutes

  • Drawn Stories
Drawn Stories Apr 24, 2022 • 6 min read
Behind Perfect Tides: Adolescences and the Stories they Tell
Interview

Behind Perfect Tides: Adolescences and the Stories they Tell

An exploration of storytelling in videogames with Perfect Tides' Meredith Gran

  • Cat Bussell
Cat Bussell Apr 24, 2022 • 5 min read
Shadow Warrior 3 Slices and Dices Its Predecessor
Review

Shadow Warrior 3 Slices and Dices Its Predecessor

Simplifying the gameplay while adopting the "push forward" model of FPS design results in a markedly different experience

  • Josh Bycer
Josh Bycer Apr 23, 2022 • 4 min read
Dandy Dungeon - Legend of Brave Yamada - Review
Review

Dandy Dungeon - Legend of Brave Yamada - Review

When the dream job isn't good for our creative passion

  • Jahanzeb Khan
Jahanzeb Khan Apr 23, 2022 • 3 min read
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