Opinion Jin Sakai, Ramza Beoulve, and Invisible Revolutionaries “Do you truly believe you can change the world? Not even I am so naïve as that.”
Game Design How UX Breaks the Fourth Wall to Make Better Video Games Exploring the role of UX in video games
Opinion Pandemic Game Therapy Games and tabletop adventures that brought comfort during the COVID-19 pandemic
Feature Nintendo of America Nearly Killed Donkey Kong One of the most famous video game characters in history almost never saw the light of day in the West
Opinion Don’t Make Yourself at Home in Night City How Cyberpunk 2077’s hostile architecture mirrors reality
Opinion Xenoblade Chronicles X Was the Mech Game I Always Wanted Incredible mech action in an alien world
Opinion The World Ends With You, and the Pursuit of the Self “Oh, what a wonderful world such would be…”
Review Can You Survive a Night in Darkwood? What set Darkwood aside from other horror games this year?
Games of the Generation Games of the Generation The SUPERJUMP team present our top picks from gaming’s last decade
Feature Nintendo's Road to the NES How a series of strange clone machines gave birth to the iconic Nintendo Entertainment System
Opinion The Original Video Game Sandbox Reflections on a time when play experiences were uninterrupted by ubiquitous, invasive connectivity
Feature TimeSplitters, the Transitional Form of First-Person Shooters It preserved shooters of the past and could revitalise their future
Opinion Playing the Games We Love is the Best Way to Save Them Video game preservation is about more than archiving code
Opinion Holidaying in the Wasteland Bethesda’s “wide as an ocean, deep as a puddle” experiences are exactly what I need right now