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SUPERJUMP

Boredom by Design: The Friends of Ringo Ishikawa
Review

Boredom by Design: The Friends of Ringo Ishikawa

Do games need to be “fun” to be good?

Colby Wright Apr 7, 2023 • 4 min read
Diablo 4’s Beta Shows the Horror of Modern AAA Design
Opinion

Diablo 4’s Beta Shows the Horror of Modern AAA Design

Diablo 4's Beta gives insight as to what AAA games have become...for better and worse

Josh Bycer
Josh Bycer Apr 6, 2023 • 6 min read
What Was Silent Hills?
Feature

What Was Silent Hills?

A deeper look at the Silent Hill Game that was stolen from us

Jade M.
Jade M. Apr 6, 2023 • 3 min read
Small Video Game Worlds Are Underrated

Small Video Game Worlds Are Underrated

Game settings don’t need to be huge to be impactful

Jacob Bergdahl
Jacob Bergdahl Apr 5, 2023 • 5 min read
Soldier: 76 Is My Avatar

Soldier: 76 Is My Avatar

I'm not a young man anymore

Eric Pierce
Eric Pierce Apr 5, 2023 • 4 min read
The Joseon Scene: Arcades in Korea
Feature

The Joseon Scene: Arcades in Korea

Examining the arcade scene in a popular South Korean entertainment district

Andrew Johnston
Andrew Johnston Apr 4, 2023 • 7 min read
Remembering Arctic Thunder
Opinion

Remembering Arctic Thunder

Snowmobiles have never been more enthralling

Alexander Razin
Alexander Razin Apr 4, 2023 • 3 min read
Storyteller Review - A Tale Worth Telling
Review

Storyteller Review - A Tale Worth Telling

Storyteller is a beautiful but brief narrative puzzle game.

Benjamin Macready
Benjamin Macready Apr 3, 2023 • 3 min read
Elden Ring Lore: The Beauty of Mystery
Opinion

Elden Ring Lore: The Beauty of Mystery

FromSoftware’s take on storytelling is one of the reasons I can't stop playing

Jade Hadfield
Jade Hadfield Apr 3, 2023 • 3 min read
SUPERJUMP Weekly: Arx Fatalis, Nintendo 64, and Diablo IV
SUPERJUMP Weekly

SUPERJUMP Weekly: Arx Fatalis, Nintendo 64, and Diablo IV

Issue #40: March 25 to March 31

James Burns Josh GTX
James Burns, Josh GTX Apr 2, 2023 • 8 min read
Seeing Red: Movement and Navigation as an Art Form
Game Design

Seeing Red: Movement and Navigation as an Art Form

Mirror’s Edge beautifully integrated these elements in a landscape devoted to the objective marker

Geoffrey Bunting
Geoffrey Bunting Apr 2, 2023 • 9 min read
Why Final Fantasy Shines Brightest as an MMO

Why Final Fantasy Shines Brightest as an MMO

The crystals were inside us all along

Elliot Maurice
Elliot Maurice Apr 2, 2023 • 8 min read
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