Feature Revisiting Dishonored 10 Years Later Celebrating the iconic immersive sim on the eve of its 10th anniversary
Opinion Every Level in Dishonored, Ranked In a game full of spectacular levels, which one’s the best?
Game Design Deathloop and the Rise of New Genres Ideas for a post-roguelike, post-battle royale decade
Game Design Prey Makes Choice Meaningful Arkane’s “Prey” asks the player to live with the consequences of their decisions