Feature How to Pitch Your Game to Publishers and Investors A comprehensive guide that’s especially useful for indie developers
Feature It's All About the Box "Big Box" collecting has exploded over the past decade. We take a look at some of the hobby's most cherished items.
Feature Halfway Home: How HBO’s The Last of Us Stacks Up to the Game Through 5 Episodes The show, the game, the comparison
Feature Ancient Worlds, Part 2: Ultima Online 25 years later, the iconic first generation MMO is still grinding on
Feature The Virtue of Alienation Exploring how games alienate the player, forcing us to contemplate why we wish to escape into these virtual worlds
Feature Hidden Gems of Game Design: Volume 8 This volume explores games that provides all players a good challenge
Feature Ancient Worlds, Part 1: Revisiting the MMOs of Yesterday What happens to MMO communities when the industry moves on?
Feature Mythic Quest’s Budding Multi-Media Universe: 4 Seasons, a Spin-Off, a Movie, and a Game? Now's the time to dive into Mythic Quest
Feature Into the Void: A Short History of Open-World Space Sims A brief history of one gaming's most ambitious genres
Feature 101 BASIC Computer Games: The Book That Built a Trend Blasting into the past with computer games that marked the beginning of the indie video game scene