Game Design Is the Execution Barrier of Fighting Games Too High? Why newcomers struggle with the fighting games and how we can make them more accessible
Opinion Brain Drive: A Retrospective on Scarlet Nexus Exploring the light and darkness of combat in the brainpunk world of Scarlet Nexus
Feature Choices Have Consequences in 428: Shibuya Scramble Branching paths take you to interesting destinations
Opinion Twitch Says ANZ Is A Critical Market, But It Has A Funny Way Of Showing It What is the future of Twitch ANZ?
SUPERJUMP Weekly Lands of the Ancient Lords: A 'Soulsborne' Celebration Showcasing everything 'souls' (from Demon's and Dark Souls through to Bloodborne and Elden Ring)
Interview Crafting Mystery and Magic: An Interview with HeR Interactive Learning the secrets of a good mystery - the Nancy Drew way
Game Design Live Service Killed the Suicide Squad How the necessities of live service squashed the Squad
Preview Hands-On Preview: Ace Attorney Investigations is More Essential Than I Remembered A preview of the first three cases from the remake
Retrospective The Bounce: An Australian Rules Footy Game Retrospective Everything you need to know about video footy history
Review Night and Day: A Review of Frank and Drake A gothic urban mystery that is quiet, haunting, and kind
Interview Calm and Comfort: An Interview With Hawai’i Artist Brady Evans Brady discusses his artistic process, inspirations, and working on art in games
Review Luigi's Mansion 2 HD: Shining a Dark Light on the Past How does Luigi's Mansion 2 fare after the HD treatment?
Review Hellblade II Shows the Burden of Acceptance A poignant exploration of mental illness and trauma