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SUPERJUMP

Is the Execution Barrier of Fighting Games Too High?
Game Design

Is the Execution Barrier of Fighting Games Too High?

Why newcomers struggle with the fighting games and how we can make them more accessible

  • Adrian Ma
Adrian Ma Aug 29, 2024 • 8 min read
The Genius Communication of Elden Ring
Opinion

The Genius Communication of Elden Ring

The language of The Lands Between

  • Jared McCarty
Jared McCarty Aug 27, 2024 • 7 min read
Atari Adventures
SUPERJUMP Weekly

Atari Adventures

Showcasing Atari and ctrl.alt.DEAL

  • SUPERJUMP Team
  • Andrew Johnston
  • Jonathan Thornburg
Multiple authors Aug 25, 2024 • 6 min read
A character in samurai-style fighting garb watches a ruined city with a red sky.
Opinion

Brain Drive: A Retrospective on Scarlet Nexus

Exploring the light and darkness of combat in the brainpunk world of Scarlet Nexus

  • Rachel Alm
Rachel Alm Aug 24, 2024 • 12 min read
Choices Have Consequences in 428: Shibuya Scramble
Feature

Choices Have Consequences in 428: Shibuya Scramble

Branching paths take you to interesting destinations

  • C.S. Voll
C.S. Voll Aug 23, 2024 • 5 min read
Now Playing at SUPERJUMP, Issue 25
Now Playing at SUPERJUMP

Now Playing at SUPERJUMP, Issue 25

What are you playing?

  • Bryan Finck
  • Charlotte Huston
  • C.S. Voll
  • Taylor D. Levesque
  • Priya Sridhar
  • Ignas Vieversys
Multiple authors Aug 21, 2024 • 7 min read
Has Esports Helped the Game Industry?
Game Design

Has Esports Helped the Game Industry?

Is it a competitive market?

  • Josh Bycer
Josh Bycer Aug 20, 2024 • 8 min read
Twitch Says ANZ Is A Critical Market, But It Has A Funny Way Of Showing It
Opinion

Twitch Says ANZ Is A Critical Market, But It Has A Funny Way Of Showing It

What is the future of Twitch ANZ?

David Smith Aug 18, 2024 • 7 min read
Lands of the Ancient Lords: A 'Soulsborne' Celebration
SUPERJUMP Weekly

Lands of the Ancient Lords: A 'Soulsborne' Celebration

Showcasing everything 'souls' (from Demon's and Dark Souls through to Bloodborne and Elden Ring)

  • SUPERJUMP Team
  • Andrew Johnston
  • Leah Isobel
Multiple authors Aug 18, 2024 • 6 min read
Crafting Mystery and Magic: An Interview with HeR Interactive
Interview

Crafting Mystery and Magic: An Interview with HeR Interactive

Learning the secrets of a good mystery - the Nancy Drew way

  • Rachel Alm
Rachel Alm Aug 18, 2024 • 11 min read
Live Service Killed the Suicide Squad
Game Design

Live Service Killed the Suicide Squad

How the necessities of live service squashed the Squad

  • Alex Kubodera
Alex Kubodera Aug 17, 2024 • 4 min read
Hands-On Preview: Ace Attorney Investigations is More Essential Than I Remembered
Preview

Hands-On Preview: Ace Attorney Investigations is More Essential Than I Remembered

A preview of the first three cases from the remake

  • James O’Connor
James O’Connor Aug 16, 2024 • 7 min read
Phantom Fury and the Beauty of Homage
Review

Phantom Fury and the Beauty of Homage

Satisfying our boomer shooter cravings

  • Jared McCarty
Jared McCarty Aug 15, 2024 • 6 min read
FFXIV: Dawntrail Job Guide
Guide

FFXIV: Dawntrail Job Guide

Everything there is to know about the jobs in this epic MMO

  • Rachel Alm
Rachel Alm Aug 14, 2024 • 14 min read
My Quest to Find a Specific Demo Disc from 1997
Feature

My Quest to Find a Specific Demo Disc from 1997

Tracking down "Harvey Norman: The CD-ROM"

  • Gavin Annand
Gavin Annand Aug 13, 2024 • 7 min read
Games UX
SUPERJUMP Weekly

Games UX

Showcasing user experience design in video games

  • SUPERJUMP Team
  • Andrew Johnston
  • Anselmo Jason
Multiple authors Aug 11, 2024 • 7 min read
The Bounce: An Australian Rules Footy Game Retrospective
Retrospective

The Bounce: An Australian Rules Footy Game Retrospective

Everything you need to know about video footy history

  • Gavin Annand
Gavin Annand Aug 11, 2024 • 13 min read
The Omori Manga's First Chapter Has Arrived
Opinion

The Omori Manga's First Chapter Has Arrived

How will a new medium impact the experience?

  • Priya Sridhar
Priya Sridhar Aug 10, 2024 • 4 min read
Hidden Gems of Game Design Volume 26
Hidden Gems

Hidden Gems of Game Design Volume 26

Featuring Desert Fox Games and LEGO Batman

  • Josh Bycer
  • Antony Terence
Josh Bycer, Antony Terence Aug 9, 2024 • 5 min read
Night and Day: A Review of Frank and Drake
Review

Night and Day: A Review of Frank and Drake

A gothic urban mystery that is quiet, haunting, and kind

  • Rachel Alm
Rachel Alm Aug 8, 2024 • 5 min read
Calm and Comfort: An Interview With Hawai’i Artist Brady Evans
Interview

Calm and Comfort: An Interview With Hawai’i Artist Brady Evans

Brady discusses his artistic process, inspirations, and working on art in games

  • Rachel Alm
Rachel Alm Aug 7, 2024 • 9 min read
Luigi's Mansion 2 HD: Shining a Dark Light on the Past
Review

Luigi's Mansion 2 HD: Shining a Dark Light on the Past

How does Luigi's Mansion 2 fare after the HD treatment?

  • Joe Richards
Joe Richards Aug 6, 2024 • 6 min read
The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Guide

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes

A comprehensive guide

Jordan Garcia Aug 5, 2024 • 8 min read
The Works of Yoko Taro
SUPERJUMP Weekly

The Works of Yoko Taro

Showcasing Yoko Taro

  • SUPERJUMP Team
  • Andrew Johnston
  • Bryan Finck
Multiple authors Aug 4, 2024 • 7 min read
Hellblade II Shows the Burden of Acceptance
Review

Hellblade II Shows the Burden of Acceptance

A poignant exploration of mental illness and trauma

  • Marvel Maximus
Marvel Maximus Aug 4, 2024 • 8 min read
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