Game Design Journey Games: From Japan to Egypt What do JRPGs and one Assassin's Creed game have in common?
Review Sephonie’s Strong Story Elevates Its Gameplay Feeling the pandemic's influence on video game storytelling
Interview Exploring Dungeon Synth: Music, RPGs, and Nostalgia Unpacking a music genre's ties to retro gaming with dungeon synth artist Erang
Review Lost in Vivo: Psychological Horror at its Finest Exploring how this indie horror title shines a light on what makes psychological horror so impactful
Game Design The Difference Between Complexity and Depth in Video Games Deep thinking on depth and complexity
Review Before Total War, 1997 Blessed Us With Lords of Magic Eight faiths duke it out in a land grab while Death looks on