Guide Breaking Down the Dungeons and Dragons Character Sheet — Part 1 Understanding what a character sheet is, why you need it, and what goes on it
Feature Eight Indie Games That Don’t Get Enough Love A list for titles that don’t show up on enough lists
Feature Lost Sacred Gems: The State of Indie Games in 2022 and Beyond Small teams have made a big impact in recent years, but will they ever truly rule the roost?
Game Design Secrets in the Files: Epistolary Stories in Video Games There’s a long literary tradition of telling stories through letters; here’s how it works in games
Review Eastshade: Pace, Scale, and Beauty Being an artist and living in a simple world evokes a sense of discovery akin to our everyday human experience
Feature Shadowrun: Dragonfall is a Powerful Brew of Cyberpunk-Infused Magic The power of indirect exposition and a cup of Turkish coffee
Review Bright Memory: Infinite is Brief but Awesome The first of the big Chinese indies is here, and it balances cultural design with genre trappings familiar to Westerners
Feature The Classes of Dungeons and Dragons: A Cheat Sheet A reference sheet to the 12 basic classes in Dungeons and Dragons.
Opinion The Unsinkable Team Fortress 2 Valve’s team-based FPS has outlasted a lot of competitors — but what comes next?
Feature Lock On: The Luxurious New Gaming Journal This new gaming periodical by Lost In Cult should be in every enthusiast’s collection
Interview Creating ‘Soul of the Lost’ A behind-the-scenes look into my favourite feature from ‘Lock On’ with its writer, Dave Klein