Interview Gordon Bell on Creating Arcade Paradise's "Empathy" Developing a game almost as mysterious as Polybius
Game Development Why You Should Learn to Code Why low-code/no-code game development solutions are a waste of your time
Opinion Pokémon Has a World-Building Problem Despite recent attempts, Pokémon Scarlet and Violet feature a shell of the world Game Freak once created
Opinion Is Life Truly Worth Fighting For? 'Endwalker' dives into the philosophical boundaries of JRPG’s greatest trope
Transcending the Material: Xenosaga, Religion, and the Fear of Death Xenosaga’s philosophically-crafted narrative still resonates years later
Opinion Resident Evil’s Most Underused Main Character Given his special traits, he deserves more than a single appearance
Retro Horror Has Returned to Scare a New Generation PSX era horror is back with an unforgettable vengeance
Opinion To Delay, or Not to Delay Homefront: The Revolution shows that even if you fix your game, it is difficult to 'fix' first impressions
SUPERJUMP Weekly SUPERJUMP Weekly: EarthBound, Captain Tsubasa, and a Special Offer Issue #27: December 24 to December 30
Opinion Aliens Among Us: EarthBound and the American Dream EarthBound is praised for its quirky, nostalgic American setting, but something far more profound lies beneath its cheerful surface
Opinion Understanding the Importance of The Last of Us: Left Behind The DLC no one thought they wanted gave a new understanding of the first game
Game Development Integrate Steamworks Into Your Godot Project with GodotSteam CoaguCo Industries has made the path much easier for other developers
Feature This Early ‘90s Submarine Combat Game is Utterly Terrifying How I stumbled across a game that turned out to be a horrific — if somewhat unconventional — experience