Feature Video Game Music That Changed the World Some of the most important musical tracks in gaming history
Guide Using Sanqui Randomizer for a Togetic Solo Run on Pokémon Red Strategy for a run that only exists through the randomiser
Interview A Conversation with James Silva, Creator of Salt and Sanctuary His remarkable journey provides valuable lessons for aspiring game developers
Review Atari 50: The Anniversary Celebration Review Celebrating fifty years of Atari in playable museum form
Feature Jak and Daxter's Lasting Precursor Legacy The venerable franchise took daring chances along the way
SUPERJUMP Weekly SUPERJUMP Weekly: Trap Runner, Talion's Shadow, and Tabletop Therapy Issue #21: November 12 to 18
Game Design Analysing the UX Design of the FIFA Mobile App A constructively critical look at FIFA's mobile version
Feature 6 More Amazing Indie Games You Must Play Many of the best experiences come from small teams and independent studios
Opinion Racing in Paradise City Is Terrifying, in a Good Way Where the cars are fast and the races are gritty
Opinion Stardew Valley and Pathologic: Two Sides Of The Same Coin The cute farming sim and plague survival horror have more in common than you might think
Feature Talion’s Shadow How Shadow of Mordor used Jungian concepts and Hitchcockian tricks to make players subconsciously share its protagonist’s thirst for catharsis
Review Age of Darkness: Final Stand Throws 70,000 Nightmares at Your Walls This merciless survival RTS title will keep you up all night
Interview Dungeons and Dragons and Therapy: An Interview With Dr. Megan Connell Roleplaying and tabletop gaming as therapy
Interview Pathways Into Gaming With Aaron Moy Showcasing multiple ways to work in the gaming industry
Opinion Trap Gunner/Trap Runner Did Something Unique on the Original PlayStation Decades later, it’s almost a forgotten video game