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SUPERJUMP Weekly: PAX West, Naming Mario, and the Indie Game Renaissance
SUPERJUMP Weekly

SUPERJUMP Weekly: PAX West, Naming Mario, and the Indie Game Renaissance

Issue #64: September 9 to September 15

James Burns Andrew Johnston
James Burns, Andrew Johnston Sep 17, 2023 • 6 min read
HoloCure: Setting the Standard for Fan-Made Games
Review

HoloCure: Setting the Standard for Fan-Made Games

A colorful combination of idols and reverse bullet hell

Anselmo Jason
Anselmo Jason Sep 17, 2023 • 6 min read
What is a Cozy Video Game?
Opinion

What is a Cozy Video Game?

Explore the world of cozy games designed to take the stress away and find suggestions for getting into the genre

Cat Webling
Cat Webling Sep 16, 2023 • 6 min read
Introducing People to Undertale
Opinion

Introducing People to Undertale

Remember to show some mercy, and hide your spoilers!

Priya Sridhar
Priya Sridhar Sep 15, 2023 • 6 min read
The Legendary Naming of Mario: A Tale of Coins, Creativity, and Unexpected Inspiration
Feature

The Legendary Naming of Mario: A Tale of Coins, Creativity, and Unexpected Inspiration

Decoding the Mushroom Kingdom's moniker mystery

Steven Carpenter
Steven Carpenter Sep 15, 2023 • 7 min read
PAX West 2023: A VR Experience
Feature

PAX West 2023: A VR Experience

Three stand out VR games to keep an eye on

Jared McCarty
Jared McCarty Sep 14, 2023 • 10 min read
A Furtive Rebellion: The Story Behind Breakout 13
Opinion

A Furtive Rebellion: The Story Behind Breakout 13

Examining the cultural nuances of the intriguing FMV game

Andrew Johnston
Andrew Johnston Sep 14, 2023 • 9 min read
The Indie Game Renaissance
Opinion

The Indie Game Renaissance

The future of the indie game market looks bright thanks to the wealth of resources available

Kasey (JX) Fu
Kasey (JX) Fu Sep 13, 2023 • 6 min read
Rayman in the Phantom Show: A Welcomed if Underwhelming Return
Opinion

Rayman in the Phantom Show: A Welcomed if Underwhelming Return

How did Rayman fare in his return to gaming's spotlight?

Harel Cohen
Harel Cohen Sep 12, 2023 • 8 min read
Ryu using his level 3 super from Street Fighter 6
Game Design

How Damage Scaling Holds Fighting Games Together

How damage scaling aids fighting game design by facilitating player expression, balance, and accessibility

Adrian Ma
Adrian Ma Sep 11, 2023 • 6 min read
SUPERJUMP Weekly: Sea of Stars, Remnant 2, and Learning New Languages
SUPERJUMP Weekly

SUPERJUMP Weekly: Sea of Stars, Remnant 2, and Learning New Languages

Issue #63: September 2 to September 8

James Burns Andrew Johnston
James Burns, Andrew Johnston Sep 10, 2023 • 5 min read
Venturing into Uncharted Horizons: One Lonely Outpost's Sci-Fi Farming Adventure
Review

Venturing into Uncharted Horizons: One Lonely Outpost's Sci-Fi Farming Adventure

Dive into the cosmic fields of One Lonely Outpost

Steven Carpenter
Steven Carpenter Sep 10, 2023 • 4 min read
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