Feature “These Things, They Take Twine” A message for video game narrative designers who are scared of code
Feature From God-Sim Cultures to Synthwave: In Conversation With Composer Fabian Del Priore Be it Viking lands or the orchestra, Fabian walked no ordinary path
Feature Revisiting Dishonored 10 Years Later Celebrating the iconic immersive sim on the eve of its 10th anniversary
Feature Breath of Fire: Dragon Quarter - Climbing From Hell to Heaven Understanding the "lost" Breath of Fire game
Feature Shadow Tower: FromSoftware's Hardest Game for the PlayStation Examining more of the DNA that built the Soulsborne series
Feature Hidden Gems of Game Design: Volume 5 Our team is back with another set of games that deserve more attention than they get
Feature Super Mario Land is the Franchise’s Subversive Outcast Yet it remains one of Nintendo’s most important games
Feature Megazone: The Murky History of Sega OziSoft and Its Unofficial Magazine The fascinating (and sordid) history of the magazine that put SEGA on the map in Australia
Feature They Say You Never Forget Your First Pokémon Pokémon LeafGreen and Emerald set my heart aflame