Feature The Opera You Already Love Video games — in this case, the Persona series — have arguably re-popularized classical music
Feature The Best Demos From October's Steam Next Fest Handpicked for your enjoyment by the writers of Superjump!
Feature Escapism or Realism: Tackling Racial Bias in Gaming Should mainstream games depict ideal inclusion or real oppression?
Feature Live A Live and Its Wordless Prehistory Examining the concept of "ludonarrative consonance" in Live A Live
Feature King's Field Sidegames: FromSoftware's Foray Into Phones and More Exploring the rare (and largely inaccessible) mobile and PSP games
Feature Devil May Cry and Ninja Gaiden: The Two Extremes of the Hack-and-Slash Genre Take your pick of these hack-and-slash franchises
Feature Origins of the Strategy RPG (1982-1995) An exploration of the early days of the strategy RPG genre
Feature Hidden Gems of Game Design: Volume 4 Our team is back with another set of games that deserve more attention than they get
Feature Intellectual Difficulty and Fairness in Tactical and Puzzle Games Examining the difference between difficulty and fairness and how they apply to games