Interview On Bipedal Pigs and Bad Piggies 2 With Rovio’s Art Director We chat with Michel Strömbeck at IGDC 2022
Interview Gordon Bell on Creating Arcade Paradise's "Empathy" Developing a game almost as mysterious as Polybius
Interview Crafting Pentiment's Medieval Narrative We sit down with narrative designer Zoe Fraznick for an in-depth interview
Interview Various Daylife: An Interview With Tomoya Asano and Masaaki Hayasaka Exploring the design decisions behind Various Daylife
Interview Defining Real-Time Strategy With Petroglyph Games A lifetime of designing industry-leading RTS games for everyone
Interview A Conversation with James Silva, Creator of Salt and Sanctuary His remarkable journey provides valuable lessons for aspiring game developers
Interview Dungeons and Dragons and Therapy: An Interview With Dr. Megan Connell Roleplaying and tabletop gaming as therapy
Interview Pathways Into Gaming With Aaron Moy Showcasing multiple ways to work in the gaming industry
Interview NieR: Automata - An Interview with Yoko Taro, Yosuke Saito, and Keiichi Okabe With the re-release of NieR: Automata on Nintendo Switch, the legendary minds behind the game discuss their craft in an exclusive interview
Interview Exploring the Darkness: Tyler Sigman Talks About Co-Creating the Darkest Dungeon Games Deep insights on the indie gaming world, roguelikes, Kickstarter, and the difficulty debate
Interview PAXAUS 2022 - A Chat With the Founder of Pentanet About Cloud Gaming Stephen Cornish shares his views on the growing gaming platform
Interview Rethink Heroism With Slay the Princess – An Interview With Black Tabby Games You're here to Slay the Princess, but will that be enough to save the world?
Interview An Interview With Legendary Composer Grant Kirkhope The former Rare songwriter reflects on his ever-growing catalog of music and its impact on gamers worldwide
Interview Plotting 15 Years of Overlord With Rhianna Pratchett Creating the new Lara Croft, helming Overlord, and so much more with one of game writing's superstars
Interview Creating Little Nightmares An exclusive interview with Dave Mervik of Tarsier Studios, creators of the creepy platformer/puzzler Little Nightmares
Interview From Baldur’s Gate to Beer An exclusive interview with Dr. Greg Zeschuk, the co-founder of BioWare
Interview Interviewing Solo-Dev Mattias Simonsson on His New Game, Eelah The joys and challenges of the solo-dev life
Interview Doom Creator John Romero On Dangerous Dave’s Legacy An exclusive interview with the father of first-person shooters Doom, Quake, and Wolfenstein
Interview Lessons on Localizing Video Games - Part 2 Part 2 dives deeper into languages, testing, and some anecdotes from past localization projects
Interview Lessons on Localizing Video Games - Part 1 Discussing the processes and intricacies involved with localizing video games
Interview Exploring Dungeon Synth: Music, RPGs, and Nostalgia Unpacking a music genre's ties to retro gaming with dungeon synth artist Erang
Review Alchemy of an Indie - The Serpent Rogue and Sengi Games Digging into the alchemy-based rogue-like action adventure, and the studio that made it
Interview Behind Perfect Tides: Adolescences and the Stories they Tell An exploration of storytelling in videogames with Perfect Tides' Meredith Gran
Interview From Paper to Data: The Digitisation of Tabletop RPGs RPGs past, present and future, in conversation with Wargamer.com's Alex Evans
Interview Building Games for a Crank Playdate developers, RNG Party Games, discuss the imminent release of Bloom and their experience creating it