Feature The Zelda Game You Could Only Play via Satellite in 1995 Streaming a video game two decades before it went mainstream
Opinion Dark Souls: Depression and Victory There’s a surprising (and useful) connection between the world of Lordran and real-world depression
Opinion The One Thing That Strategy Games Must Learn from 1994’s Warcraft A classic RTS game like no other
Feature Examining Sega’s Early Publishing Attempts After The Console War What was it like for Sega right after admitting defeat in 2001?
Feature Arx Fatalis’ Magic Was Ahead of Its Time and Technology The game’s immersive yet clumsy magic system could have been saved by the Wiimote
Retrospective Revisiting Command & Conquer Tiberian Sun A compelling 1999 real-time strategy game with unconventional warfare in a gritty apocalypse