Feature Perspectives on the Apocalypse The Last of Us, Kentucky Route Zero, and NORCO grant us looks at the End Times...and why doom can look different for us all
Review Music Lessons: Grief and Hope in When the Past Was Around Memories, and the grief that accompanies them
Feature Comparative Criticism #1: War and the End of Humanity in Final Fantasy Type-0 and Apocalypse Now Examining the concept of war as the failure and end of humanity
Opinion Showtime with Majima: A Masterclass in Character Introduction Ryu ga Gotoku Studios excels at crafting memorable character introductions
Feature Halfway Home: How HBO’s The Last of Us Stacks Up to the Game Through 5 Episodes The show, the game, the comparison
Opinion Why Do Birds Fly? The Moral Philosophy of Tales of Berseria Morality, autonomy, and the choices we all face
Game Design "2B or Not to [B]e?": The Shakespearean Question of 9S Examining the collapse of existentialism and humanism in the role of 9S in NieR: Automata
Game Design How I Learned to Write Compelling Interactive Fiction Taking the lessons of Susan O'Connor to create interesting interactive stories in game design
Opinion What Makes a Great RPG? There’s no silver bullet, but there are some key ingredients that all great RPGs share
Feature Octopath Traveler and Constructing an Eight-Fold World Melding eight stories into one makes this narrative one to experience