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SUPERJUMP

Hidden Gems of Game Design Volume 28
Hidden Gems

Hidden Gems of Game Design Volume 28

Featuring the Quester series, Gylt, and Dino Island

  • Josh Bycer
  • Taylor D. Levesque
  • Antony Terence
Multiple authors Sep 26, 2024 • 6 min read
DeathSprint 66: Innovation and Growing Pains
Review

DeathSprint 66: Innovation and Growing Pains

Live fast, die fast

  • Nathan Kelly
Nathan Kelly Sep 26, 2024 • 4 min read
Eiyuden Chronicle: Hundred Heroes Embraces Silliness
Opinion

Eiyuden Chronicle: Hundred Heroes Embraces Silliness

Eiyuden Chronicle: Hundred Heroes is an RPG that leans heavily into comedy. How well does it pay off?

  • Benjamin Macready
Benjamin Macready Sep 26, 2024 • 7 min read
Carmen Sandiego Is Back! You Can Play As Her in 2025
Opinion

Carmen Sandiego Is Back! You Can Play As Her in 2025

We're on the case!

  • Priya Sridhar
Priya Sridhar Sep 24, 2024 • 3 min read
How Avid Gamers Can Take Better Care of Their Vision Health
Guide

How Avid Gamers Can Take Better Care of Their Vision Health

Simple tips to improve your comfort

  • SUPERJUMP Team
SUPERJUMP Team Sep 23, 2024 • 3 min read
Remasters and Remakes
SUPERJUMP Weekly

Remasters and Remakes

Showcasing older games made new again and Memorable Games' On Your Tail

  • SUPERJUMP Team
  • Andrew Johnston
  • Jade M.
Multiple authors Sep 23, 2024 • 6 min read
Melobot: A Last Song
Review

Melobot: A Last Song

Save the world through song in a bite-sized package

  • Brandon R Chinn
Brandon R Chinn Sep 23, 2024 • 3 min read
Astro Bot's Beautiful Nostalgia Extends Beyond PlayStation
Opinion

Astro Bot's Beautiful Nostalgia Extends Beyond PlayStation

Getting the fundamentals right

  • James O’Connor
James O’Connor Sep 21, 2024 • 6 min read
Yu-Gi-Oh! Rush Duel Dawn of the Battle Royale: Flawed but Fun
Review

Yu-Gi-Oh! Rush Duel Dawn of the Battle Royale: Flawed but Fun

Gotta Rush Duel 'em all

  • Latonya "Penn" Pennington
Latonya "Penn" Pennington Sep 19, 2024 • 5 min read
Fort Solis Retrospective: A Year Later
Retrospective

Fort Solis Retrospective: A Year Later

Looking back on the sci-fi thriller that got me started on SUPERJUMP

  • Lawrence Adkins
Lawrence Adkins Sep 17, 2024 • 7 min read
Undertale Yellow and the Dangers of Music Copyright Management
Opinion

Undertale Yellow and the Dangers of Music Copyright Management

The potential pitfalls of fan-made games

  • Priya Sridhar
Priya Sridhar Sep 16, 2024 • 4 min read
An Off-Peak Conversation with Cosmo D
Interview

An Off-Peak Conversation with Cosmo D

Understanding the madness

  • Artemis Octavio
Artemis Octavio Sep 15, 2024 • 8 min read
Cozy Games
SUPERJUMP Weekly

Cozy Games

Showcasing cozy games and Octeto Studios' Sky Oceans: Wings for Hire

  • SUPERJUMP Team
  • Andrew Johnston
  • Benjamin Macready
Multiple authors Sep 14, 2024 • 6 min read
Are Gacha Games the Wave of the Future?
Feature

Are Gacha Games the Wave of the Future?

A rising genre with several caveats

  • SUPERJUMP Team
SUPERJUMP Team Sep 14, 2024 • 4 min read
Nobody Wants To Die and the Unsung Beauty of Expiration Dates
Opinion

Nobody Wants To Die and the Unsung Beauty of Expiration Dates

Investigating the implausible dream of immortality

  • Marvel Maximus
Marvel Maximus Sep 13, 2024 • 8 min read
Indie Monthly: August 2024
Indie Monthly

Indie Monthly: August 2024

Summer's end brings a bevy of indie delights

  • Andrew Johnston
Andrew Johnston Sep 11, 2024 • 10 min read
When Mario Met Sonic at the Olympic Games
Opinion

When Mario Met Sonic at the Olympic Games

It's a them!

  • Harel Cohen
Harel Cohen Sep 10, 2024 • 8 min read
SUPERJUMP's New YouTube Channel is Here
SUPERJUMP Weekly

SUPERJUMP's New YouTube Channel is Here

Showcasing our first video feature and Gius Calminiti's Tower Factory

  • SUPERJUMP Team
  • Andrew Johnston
  • Felipe Dal Molin
Multiple authors Sep 8, 2024 • 5 min read
Zenless Zone Zero Shows the Limits of Mobile Action Games
Opinion

Zenless Zone Zero Shows the Limits of Mobile Action Games

Zeroing out on gameplay, but not on monetization

  • Josh Bycer
Josh Bycer Sep 8, 2024 • 5 min read
The Game Design Tunnel Vision Problem
Game Design

The Game Design Tunnel Vision Problem

Not the forest for the games

  • Josh Bycer
Josh Bycer Sep 8, 2024 • 8 min read
WordPlayer: Nobody Wants To Die Shows the Possibilities – and Limitations – of Detective Adventures
WordPlayer

WordPlayer: Nobody Wants To Die Shows the Possibilities – and Limitations – of Detective Adventures

Follow the clues, if you can

  • James O’Connor
James O’Connor Sep 6, 2024 • 8 min read
Nintendo World Championships Brings a Form of esports to Everyone
Opinion

Nintendo World Championships Brings a Form of esports to Everyone

What's old is new again

  • Jahanzeb Khan
Jahanzeb Khan Sep 4, 2024 • 5 min read
How The X-Com Files Delivers Smaller Scale Strategy
Game Design

How The X-Com Files Delivers Smaller Scale Strategy

The TU is out there

  • Josh Bycer
Josh Bycer Sep 2, 2024 • 5 min read
Pocket Universes
SUPERJUMP Weekly

Pocket Universes

Showcasing handheld gaming and REPLACED

  • SUPERJUMP Team
  • Andrew Johnston
  • Jade Hadfield
Multiple authors Sep 1, 2024 • 6 min read
Hidden Gems of Game Design Volume 27
Hidden Gems

Hidden Gems of Game Design Volume 27

Featuring GhostControl Inc and Europa 1400: The Guild

  • Josh Bycer
  • Antony Terence
Josh Bycer, Antony Terence Aug 31, 2024 • 5 min read
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