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SUPERJUMP

How To Stay True To Your Vision
Feature

How To Stay True To Your Vision

Legendary Final Fantasy director Tetsuya Nomura teaches us how to deliver on a vision despite significant constraints

Nicole Blythe Jan 13, 2025 • 6 min read
Revisiting The Elder Scrolls II: Daggerfall
Feature

Revisiting The Elder Scrolls II: Daggerfall

Looking back at the original vision for an iconic franchise

  • Karl Otty
Karl Otty Jan 11, 2025 • 6 min read
Colonial Power Relations and Totalitarian Mass Communication in Half-Life 2
Game Design

Colonial Power Relations and Totalitarian Mass Communication in Half-Life 2

A detailed analysis of Half-Life 2's impressive and historically important digital dystopia

  • Vitor M. Costa
Vitor M. Costa Jan 10, 2025 • 27 min read
Hitman, System-Driven Design and Patio Heaters
Game Design

Hitman, System-Driven Design and Patio Heaters

Hitman’s most important mechanic is one of its subtlest

  • Joe Hubbard
Joe Hubbard Jan 8, 2025 • 9 min read
An Apology To My Forgotten Classics
Opinion

An Apology To My Forgotten Classics

I’ve been a gamer most of my life, so why have I overlooked these gems?

  • Chris Kernaghan
Chris Kernaghan Jan 6, 2025 • 8 min read
Once Upon a Time, Grocery Barcodes Unlocked an RPG World
Feature

Once Upon a Time, Grocery Barcodes Unlocked an RPG World

When a barcode-scanning handheld made waves in gaming

  • C.S. Voll
C.S. Voll Jan 4, 2025 • 4 min read
Prince of Persia's Accessibility Is Inaccessible to Some
Game Design

Prince of Persia's Accessibility Is Inaccessible to Some

When accessibility becomes commoditized

  • Josh Bycer
Josh Bycer Jan 3, 2025 • 5 min read
Factorio Space Age: A Whole Universe to Explore and Automate
Review

Factorio Space Age: A Whole Universe to Explore and Automate

One of the best expansions to any game I have ever experienced

  • Christian Behler
Christian Behler Jan 2, 2025 • 9 min read
Dragon Age: The Veilguard Feels Like a New DnD Campaign, For Better or Worse
Opinion

Dragon Age: The Veilguard Feels Like a New DnD Campaign, For Better or Worse

When playing it safe isn't the safe option

  • Jared McCarty
Jared McCarty Jan 1, 2025 • 7 min read
Now Playing at SUPERJUMP, Issue 28
Now Playing at SUPERJUMP

Now Playing at SUPERJUMP, Issue 28

It's the end of the year as we know it

  • Bryan Finck
  • Gohan Dutra
  • Priya Sridhar
  • Cat Webling
  • CJ Wilson
  • David Cole
  • Jahanzeb Khan
  • Benjamin Macready
  • Charlotte Huston
Multiple authors Dec 31, 2024 • 8 min read
Is Starcraft 2’s Strategy Design Still a Winning Formula?
Opinion

Is Starcraft 2’s Strategy Design Still a Winning Formula?

Pitting the two biggest RTS franchises against each other

  • Josh Bycer
Josh Bycer Dec 31, 2024 • 8 min read
How to Add Captions and Subtitles to YouTube Videos
Guide

How to Add Captions and Subtitles to YouTube Videos

Video captioning made easy

  • SUPERJUMP Team
SUPERJUMP Team Dec 30, 2024 • 5 min read
WordPlayer: I’m Still Thinking About The Diploma In Unpacking
WordPlayer

WordPlayer: I’m Still Thinking About The Diploma In Unpacking

Examining the best piece of video game narrative design in years

  • James O’Connor
James O’Connor Dec 30, 2024 • 6 min read
Metaphor: ReFantazio and the Power of Fantasy
Opinion

Metaphor: ReFantazio and the Power of Fantasy

Metaphor: ReFantazio asks us to reconsider the importance of fantasy when challenging the injustices of our real world

  • Brandon R Chinn
Brandon R Chinn Dec 29, 2024 • 12 min read
Hidden Gems of Game Design Volume 31
Hidden Gems

Hidden Gems of Game Design Volume 31

Featuring Ebenezer and the Invisible World and Fish Tycoon

  • Josh Bycer
  • Antony Terence
Josh Bycer, Antony Terence Dec 28, 2024 • 4 min read
The Unexpected Joy of Revisiting Oblivion
Opinion

The Unexpected Joy of Revisiting Oblivion

A lively adventure through ancient ruins and sleepy towns brings back nostalgic memories

  • David Cole
David Cole Dec 25, 2024 • 6 min read
2024 Was A Banner Year For Comedy Games
Opinion

2024 Was A Banner Year For Comedy Games

Check these out if you're looking for a laugh

  • Lucas Di Quinzio
Lucas Di Quinzio Dec 24, 2024 • 5 min read
Reroll: Looking Beyond D&D and Pathfinder
Feature

Reroll: Looking Beyond D&D and Pathfinder

Exploring the complex relationship between tabletop and video game RPGs

  • Gavin Annand
Gavin Annand Dec 23, 2024 • 11 min read
2024 Year in Review
SUPERJUMP Weekly

2024 Year in Review

Showcasing our best stories of 2024

  • SUPERJUMP Team
  • Andrew Johnston
SUPERJUMP Team, Andrew Johnston Dec 22, 2024 • 9 min read
Freedom Fighters Lives on in the Memories of Gamers
Feature

Freedom Fighters Lives on in the Memories of Gamers

IO Interactive's non-Hitman projects from its early days

  • C.S. Voll
C.S. Voll Dec 22, 2024 • 4 min read
Miniatures and the Wonders of Memory
Review

Miniatures and the Wonders of Memory

What we treasure as our childhood inches further away

  • Priya Sridhar
Priya Sridhar Dec 21, 2024 • 3 min read
Tri Breaker: Innovating on an Enjoyable Formula
Review

Tri Breaker: Innovating on an Enjoyable Formula

Tri not to miss

  • Bryan Finck
Bryan Finck Dec 20, 2024 • 4 min read
Disco Never Dies
Feature

Disco Never Dies

Celebrating a modern classic from within the mind of Harry Du Bois

  • PJ Walerysiak
PJ Walerysiak Dec 19, 2024 • 7 min read
I Didn’t Learn Much at the Nintendo Museum, but I Appreciated Nintendo’s History
Review

I Didn’t Learn Much at the Nintendo Museum, but I Appreciated Nintendo’s History

Exploring what the new Nintendo museum in Uiji City looks like inside and whether it's worth the trip

Jamie Galea Dec 19, 2024 • 8 min read
Dungeon Inn Review
Review

Dungeon Inn Review

Combining puzzle and simulation elements in a cozy and comfortable package

  • Benjamin Macready
Benjamin Macready Dec 18, 2024 • 5 min read
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