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SUPERJUMP

Fort Solis Retrospective: A Year Later
Retrospective

Fort Solis Retrospective: A Year Later

Looking back on the sci-fi thriller that got me started on SUPERJUMP

  • Lawrence Adkins
Lawrence Adkins Sep 17, 2024 • 7 min read
Undertale Yellow and the Dangers of Music Copyright Management
Opinion

Undertale Yellow and the Dangers of Music Copyright Management

The potential pitfalls of fan-made games

  • Priya Sridhar
Priya Sridhar Sep 16, 2024 • 4 min read
An Off-Peak Conversation with Cosmo D
Interview

An Off-Peak Conversation with Cosmo D

Understanding the madness

  • Artemis Octavio
Artemis Octavio Sep 15, 2024 • 8 min read
Cozy Games
SUPERJUMP Weekly

Cozy Games

Showcasing cozy games and Octeto Studios' Sky Oceans: Wings for Hire

  • SUPERJUMP Team
  • Andrew Johnston
  • Benjamin Macready
Multiple authors Sep 14, 2024 • 6 min read
Are Gacha Games the Wave of the Future?
Feature

Are Gacha Games the Wave of the Future?

A rising genre with several caveats

  • SUPERJUMP Team
SUPERJUMP Team Sep 14, 2024 • 4 min read
Nobody Wants To Die and the Unsung Beauty of Expiration Dates
Opinion

Nobody Wants To Die and the Unsung Beauty of Expiration Dates

Investigating the implausible dream of immortality

  • Marvel Maximus
Marvel Maximus Sep 13, 2024 • 8 min read
Indie Monthly: August 2024
Indie Monthly

Indie Monthly: August 2024

Summer's end brings a bevy of indie delights

  • Andrew Johnston
Andrew Johnston Sep 11, 2024 • 10 min read
When Mario Met Sonic at the Olympic Games
Opinion

When Mario Met Sonic at the Olympic Games

It's a them!

  • Harel Cohen
Harel Cohen Sep 10, 2024 • 8 min read
SUPERJUMP's New YouTube Channel is Here
SUPERJUMP Weekly

SUPERJUMP's New YouTube Channel is Here

Showcasing our first video feature and Gius Calminiti's Tower Factory

  • SUPERJUMP Team
  • Andrew Johnston
  • Felipe Dal Molin
Multiple authors Sep 8, 2024 • 5 min read
Zenless Zone Zero Shows the Limits of Mobile Action Games
Opinion

Zenless Zone Zero Shows the Limits of Mobile Action Games

Zeroing out on gameplay, but not on monetization

  • Josh Bycer
Josh Bycer Sep 8, 2024 • 5 min read
The Game Design Tunnel Vision Problem
Game Design

The Game Design Tunnel Vision Problem

Not the forest for the games

  • Josh Bycer
Josh Bycer Sep 8, 2024 • 8 min read
WordPlayer: Nobody Wants To Die Shows the Possibilities – and Limitations – of Detective Adventures
WordPlayer

WordPlayer: Nobody Wants To Die Shows the Possibilities – and Limitations – of Detective Adventures

Follow the clues, if you can

  • James O’Connor
James O’Connor Sep 6, 2024 • 8 min read
Nintendo World Championships Brings a Form of esports to Everyone
Opinion

Nintendo World Championships Brings a Form of esports to Everyone

What's old is new again

  • Jahanzeb Khan
Jahanzeb Khan Sep 4, 2024 • 5 min read
How The X-Com Files Delivers Smaller Scale Strategy
Game Design

How The X-Com Files Delivers Smaller Scale Strategy

The TU is out there

  • Josh Bycer
Josh Bycer Sep 2, 2024 • 5 min read
Pocket Universes
SUPERJUMP Weekly

Pocket Universes

Showcasing handheld gaming and REPLACED

  • SUPERJUMP Team
  • Andrew Johnston
  • Jade Hadfield
Multiple authors Sep 1, 2024 • 6 min read
Hidden Gems of Game Design Volume 27
Hidden Gems

Hidden Gems of Game Design Volume 27

Featuring GhostControl Inc and Europa 1400: The Guild

  • Josh Bycer
  • Antony Terence
Josh Bycer, Antony Terence Aug 31, 2024 • 5 min read
Is the Execution Barrier of Fighting Games Too High?
Game Design

Is the Execution Barrier of Fighting Games Too High?

Why newcomers struggle with the fighting games and how we can make them more accessible

  • Adrian Ma
Adrian Ma Aug 29, 2024 • 8 min read
The Genius Communication of Elden Ring
Opinion

The Genius Communication of Elden Ring

The language of The Lands Between

  • Jared McCarty
Jared McCarty Aug 27, 2024 • 7 min read
Atari Adventures
SUPERJUMP Weekly

Atari Adventures

Showcasing Atari and ctrl.alt.DEAL

  • SUPERJUMP Team
  • Andrew Johnston
  • Jonathan Thornburg
Multiple authors Aug 25, 2024 • 6 min read
A character in samurai-style fighting garb watches a ruined city with a red sky.
Opinion

Brain Drive: A Retrospective on Scarlet Nexus

Exploring the light and darkness of combat in the brainpunk world of Scarlet Nexus

  • Rachel Alm
Rachel Alm Aug 24, 2024 • 12 min read
Choices Have Consequences in 428: Shibuya Scramble
Feature

Choices Have Consequences in 428: Shibuya Scramble

Branching paths take you to interesting destinations

  • C.S. Voll
C.S. Voll Aug 23, 2024 • 5 min read
Now Playing at SUPERJUMP, Issue 25
Now Playing at SUPERJUMP

Now Playing at SUPERJUMP, Issue 25

What are you playing?

  • Bryan Finck
  • Charlotte Huston
  • C.S. Voll
  • Taylor D. Levesque
  • Priya Sridhar
  • Ignas Vieversys
Multiple authors Aug 21, 2024 • 7 min read
Has Esports Helped the Game Industry?
Game Design

Has Esports Helped the Game Industry?

Is it a competitive market?

  • Josh Bycer
Josh Bycer Aug 20, 2024 • 8 min read
Twitch Says ANZ Is A Critical Market, But It Has A Funny Way Of Showing It
Opinion

Twitch Says ANZ Is A Critical Market, But It Has A Funny Way Of Showing It

What is the future of Twitch ANZ?

David Smith Aug 18, 2024 • 7 min read
Lands of the Ancient Lords: A 'Soulsborne' Celebration
SUPERJUMP Weekly

Lands of the Ancient Lords: A 'Soulsborne' Celebration

Showcasing everything 'souls' (from Demon's and Dark Souls through to Bloodborne and Elden Ring)

  • SUPERJUMP Team
  • Andrew Johnston
  • Leah Isobel
Multiple authors Aug 18, 2024 • 6 min read
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