Feature Wrappers for the Soul Ghostwire: Tokyo provides players a taste of Japanese folklore, urban legends, and more on a visually stunning stage
Opinion Communicating as a Cat in Stray BlueTwelve Studio brings us closer than ever to the sensation of being another species
Opinion Yakuza 0 Taught Me To Fear Stress-Induced Blindness Yakuza 0 brings to light a real-life medical issue
Feature League of Legends Excels at Making Fans of People Who Don't Play A love for League of Legends goes beyond gaming
SUPERJUMP Weekly SUPERJUMP Weekly: Fantastic Women, Gaming Libraries, and Fine Art Issue #5: July 23 to July 29
Feature Hidden Gems of Game Design: Volume 2 Back with the second edition of a list of games that deserved more recognition than they received
Opinion Video Games Are a Combination of All the Fine Arts Smashed Into One Why can't video games be considered a fine art on their own?
Feature FPS and Handhelds: A Short Retrospective of an Unlikely Pair Looking back at the history of first-person shooters on handheld consoles
Opinion How Cuphead Taught Me to Care About Ergonomics Part of healthy gaming is taking care of your body and knowing when to take breaks
Opinion The Anbernic RG353P vs the PocketGo S30: A Battle of the Handheld SNES Which mobile SNES emulation solution will come out on top?