Feature Open The Door: How a PlayStation RPG Helped Inspire Undertale Moon, Undertale, and transcending the limitations of games
Feature What Does It Mean When a Game Uses Art Deco? A discussion on the significance of art deco in video games
Opinion The Untold Tragedies of Classic Resident Evil Its true horror lies at the edge of our imagination, beyond zombies and monsters
Feature A Brief Tour of the Chinese Arcade Scene Play King of Fighters with a minion, win an Eevee for your sweetie, or just play a tiny round of bowling — the choice is yours
Feature The Walls of Control The walls of The Oldest House are a veritable pressure cooker, a place of almost unbearable unknowns
Review We Were Here Forever Review: Come In From the Cold In the frozen wastes of Castle Rock, it takes two to tango
Feature First Impressions: Halo Infinite Season 2 With the start of its second season of content, Halo Infinite makes strides toward rounding out its content with new maps and game modes.
Opinion Night in the Woods Has the Perfect Cozy Game World Games don't have to look realistic to feel that way
Feature Web 3.0 and Video Games: The Changing Paradigm How will the internet of the future affect video games?