A collection of 20 posts
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Is Elden Ring about ambiguity...or is it simply ambiguous?
Missing the point of your design
FromSoftware’s take on storytelling is one of the reasons I can't stop playing
How abstraction took over the game industry
A deep, detailed look at the user experience of Elden Ring
Gaming moments that left us on the edge of our seats
The chances I see the credits roll on FromSoftware’s latest are growing slimmer by the day
You get to define your own rules
How Hidetaka Miyazaki and Norse epic poems brought us Elden Ring
Where does Elden Ring’s combat slip up?
The Reddit sensation within the game that has become a global sensation
The Souls-like genre goes open-world
Don't miss these simple tips to get the most of out your Elden Ring experience
A game designer's analysis of Elden Ring's approach to player rewards
Elden Ring has made the humble map essential and artistic again
Exploring the best of The Lands Between
FromSoft’s first open-world game presents the tools to allow newcomers to succeed
Some thoughts on FromSoftware's sophomore slump